From: Harishankar Date: Thu, 6 Oct 2011 14:51:50 +0000 (+0530) Subject: Continuing work on context-sensitive dialogs X-Git-Url: https://harishankar.org/repos/?a=commitdiff_plain;h=58f80c37fa3c97f3cfb2a0cdd3096c529f65e204;p=butaba-adventures.git Continuing work on context-sensitive dialogs More work completed on context sensitive dialogs. Added more objects and interaction like well and bucket to draw water with. A basic "mission mode" is now possible with the help of game state variables, context sensitive dialogues and object interactions. More to follow --- diff --git a/background/tileset.png b/background/tileset.png index 7b8d16a..a7f28f7 100644 Binary files a/background/tileset.png and b/background/tileset.png differ diff --git a/constants.py b/constants.py index bc9e737..18111c6 100644 --- a/constants.py +++ b/constants.py @@ -8,4 +8,7 @@ KEY_CHEST2 = 1001 # maximum experience points reached by achieving certain actions # maximum knowledge to be gained by unlocking chests -KNOWLEDGEMAX_CHEST_UNLOCK = 2 \ No newline at end of file +KNOWLEDGEMAX_CHEST_UNLOCK = 2 + +# maximum strength to be gained by draw water from well +STRENGTHMAX_DRAW_WELL_WATER = 3 \ No newline at end of file diff --git a/dialogues/bulisa2.dlg b/dialogues/bulisa2.dlg index 9af9209..bb504e1 100644 --- a/dialogues/bulisa2.dlg +++ b/dialogues/bulisa2.dlg @@ -2,6 +2,16 @@ Hello, my friend. I see you've not yet brought back water from the well. + Where can I find a bucket? + Where can I find the well? I'll go and get it at once! + + Didn't you hear? You can find the bucket somewhere in the garden. + Thanks... + + + I already told you, there is a well behind the house! + Uh, thanks! + \ No newline at end of file diff --git a/dialogues/bulisa4.dlg b/dialogues/bulisa4.dlg new file mode 100644 index 0000000..2674783 --- /dev/null +++ b/dialogues/bulisa4.dlg @@ -0,0 +1,7 @@ + + + + Ah, I see you're back with the water! Thanks so much, Butaba. + No problem! My pleasure... + + \ No newline at end of file diff --git a/gameobjects.py b/gameobjects.py index 2edbc5b..c9c945b 100644 --- a/gameobjects.py +++ b/gameobjects.py @@ -22,6 +22,45 @@ class GameObject: def use (self, otherobject): pass +# class for well +class Well (GameObject): + def __init__ (self, row, col, image=None, liquid = "water"): + self.liquid = liquid + text = "Well" + GameObject.__init__ (self, row, col, text, image, False, "Draw %s" % liquid) + + def interact (self): + return False + + def use (self, otherobject): + # if the object is a bucket, fill it + if isinstance (otherobject, Bucket) is True: + # but only if it is empty + if otherobject.liquid is None: + otherobject.liquid = self.liquid + + +# class for buckets +class Bucket (GameObject): + def __init__ (self, row, col, image=None, liquid = None): + self.liquid = liquid + text = "Bucket" + if liquid is not None: + text = text + " containing %s" % liquid + GameObject.__init__ (self, row, col, text, image, True, "Empty it") + + def interact (self): + return True + + def use (self, otherobject): + # if the other object is a bucket, transfer its + # contents to the other bucket + if isinstance (otherobject, Bucket): + otherobject.liquid = self.liquid + # empty the bucket of its contents + self.liquid = None + self.text = "Bucket" + class GoldCoins (GameObject): # initialize def __init__ (self, row, col, image, value): diff --git a/level1ee.dat b/level1ee.dat new file mode 100644 index 0000000..af732bc --- /dev/null +++ b/level1ee.dat @@ -0,0 +1,412 @@ +(lp1 +(lp2 +(lp3 +I0 +aI0 +aI0 +aa(lp4 +I0 +aI0 +aI0 +aa(lp5 +I0 +aI0 +aI0 +aa(lp6 +I0 +aI0 +aI0 +aa(lp7 +I0 +aI0 +aI0 +aa(lp8 +I0 +aI0 +aI0 +aa(lp9 +I0 +aI0 +aI0 +aa(lp10 +I2 +aI10 +aI0 +aa(lp11 +I2 +aI5 +aI0 +aa(lp12 +I1 +aI1 +aI0 +aaa(lp13 +(lp14 +I1 +aI0 +aI0 +aa(lp15 +I0 +aI0 +aI0 +aa(lp16 +I2 +aI0 +aI0 +aa(lp17 +I0 +aI0 +aI0 +aa(lp18 +I0 +aI0 +aI0 +aa(lp19 +I0 +aI0 +aI0 +aa(lp20 +I3 +aI4 +aI0 +aa(lp21 +I2 +aI10 +aI0 +aa(lp22 +I0 +aI0 +aI0 +aa(lp23 +I2 +aI1 +aI0 +aaa(lp24 +(lp25 +I3 +aI6 +aI0 +aa(lp26 +I0 +aI0 +aI0 +aa(lp27 +I0 +aI0 +aI0 +aa(lp28 +I2 +aI0 +aI0 +aa(lp29 +I0 +aI0 +aI0 +aa(lp30 +I0 +aI0 +aI0 +aa(lp31 +I0 +aI0 +aI0 +aa(lp32 +I2 +aI10 +aI0 +aa(lp33 +I2 +aI10 +aI0 +aa(lp34 +I2 +aI10 +aI0 +aaa(lp35 +(lp36 +I3 +aI5 +aI0 +aa(lp37 +I3 +aI6 +aI0 +aa(lp38 +I0 +aI0 +aI0 +aa(lp39 +I0 +aI0 +aI0 +aa(lp40 +I0 +aI0 +aI0 +aa(lp41 +I0 +aI0 +aI0 +aa(lp42 +I0 +aI0 +aI0 +aa(lp43 +I1 +aI0 +aI0 +aa(lp44 +I3 +aI4 +aI0 +aa(lp45 +I2 +aI10 +aI0 +aaa(lp46 +(lp47 +I3 +aI6 +aI0 +aa(lp48 +I3 +aI5 +aI0 +aa(lp49 +I0 +aI0 +aI0 +aa(lp50 +I0 +aI0 +aI0 +aa(lp51 +I0 +aI0 +aI0 +aa(lp52 +I2 +aI0 +aI0 +aa(lp53 +I0 +aI0 +aI0 +aa(lp54 +I6 +aI4 +aI0 +aa(lp55 +I6 +aI5 +aI0 +aa(lp56 +I2 +aI10 +aI0 +aaa(lp57 +(lp58 +I3 +aI5 +aI0 +aa(lp59 +I3 +aI6 +aI0 +aa(lp60 +I0 +aI0 +aI0 +aa(lp61 +I2 +aI0 +aI0 +aa(lp62 +I0 +aI0 +aI0 +aa(lp63 +I0 +aI0 +aI0 +aa(lp64 +I0 +aI0 +aI0 +aa(lp65 +I7 +aI4 +aI0 +aa(lp66 +I7 +aI5 +aI0 +aa(lp67 +I2 +aI10 +aI0 +aaa(lp68 +(lp69 +I3 +aI5 +aI0 +aa(lp70 +I3 +aI6 +aI0 +aa(lp71 +I0 +aI0 +aI0 +aa(lp72 +I0 +aI0 +aI0 +aa(lp73 +I0 +aI0 +aI0 +aa(lp74 +I0 +aI0 +aI0 +aa(lp75 +I0 +aI0 +aI0 +aa(lp76 +I2 +aI5 +aI0 +aa(lp77 +I2 +aI5 +aI0 +aa(lp78 +I2 +aI10 +aI0 +aaa(lp79 +(lp80 +I3 +aI6 +aI0 +aa(lp81 +I0 +aI0 +aI0 +aa(lp82 +I2 +aI0 +aI0 +aa(lp83 +I0 +aI0 +aI0 +aa(lp84 +I0 +aI0 +aI0 +aa(lp85 +I2 +aI0 +aI0 +aa(lp86 +I0 +aI0 +aI0 +aa(lp87 +I2 +aI10 +aI0 +aa(lp88 +I2 +aI10 +aI0 +aa(lp89 +I2 +aI10 +aI0 +aaa(lp90 +(lp91 +I1 +aI0 +aI0 +aa(lp92 +I0 +aI0 +aI0 +aa(lp93 +I0 +aI0 +aI0 +aa(lp94 +I0 +aI0 +aI0 +aa(lp95 +I0 +aI0 +aI0 +aa(lp96 +I0 +aI0 +aI0 +aa(lp97 +I0 +aI0 +aI0 +aa(lp98 +I2 +aI10 +aI0 +aa(lp99 +I0 +aI0 +aI0 +aa(lp100 +I1 +aI1 +aI0 +aaa(lp101 +(lp102 +I0 +aI0 +aI0 +aa(lp103 +I0 +aI0 +aI0 +aa(lp104 +I0 +aI0 +aI0 +aa(lp105 +I1 +aI0 +aI0 +aa(lp106 +I0 +aI0 +aI0 +aa(lp107 +I0 +aI0 +aI0 +aa(lp108 +I0 +aI0 +aI0 +aa(lp109 +I2 +aI10 +aI0 +aa(lp110 +I3 +aI4 +aI0 +aa(lp111 +I1 +aI1 +aI0 +aaa. \ No newline at end of file diff --git a/levels/level1ee.dat b/levels/level1ee.dat new file mode 100644 index 0000000..f449775 --- /dev/null +++ b/levels/level1ee.dat @@ -0,0 +1,412 @@ +(lp1 +(lp2 +(lp3 +I0 +aI1 +aI0 +aa(lp4 +I0 +aI4 +aI0 +aa(lp5 +I0 +aI0 +aI0 +aa(lp6 +I0 +aI0 +aI0 +aa(lp7 +I0 +aI0 +aI0 +aa(lp8 +I3 +aI4 +aI0 +aa(lp9 +I0 +aI0 +aI0 +aa(lp10 +I0 +aI0 +aI0 +aa(lp11 +I2 +aI11 +aI01 +aa(lp12 +I0 +aI0 +aI0 +aaa(lp13 +(lp14 +I2 +aI1 +aI0 +aa(lp15 +I2 +aI4 +aI0 +aa(lp16 +I0 +aI0 +aI0 +aa(lp17 +I2 +aI0 +aI01 +aa(lp18 +I0 +aI0 +aI0 +aa(lp19 +I0 +aI0 +aI0 +aa(lp20 +I0 +aI0 +aI0 +aa(lp21 +I2 +aI0 +aI01 +aa(lp22 +I2 +aI10 +aI01 +aa(lp23 +I0 +aI0 +aI0 +aaa(lp24 +(lp25 +I3 +aI5 +aI0 +aa(lp26 +I0 +aI0 +aI0 +aa(lp27 +I0 +aI0 +aI0 +aa(lp28 +I0 +aI0 +aI0 +aa(lp29 +I0 +aI0 +aI0 +aa(lp30 +I0 +aI0 +aI0 +aa(lp31 +I0 +aI0 +aI0 +aa(lp32 +I0 +aI0 +aI0 +aa(lp33 +I2 +aI10 +aI01 +aa(lp34 +I2 +aI10 +aI01 +aaa(lp35 +(lp36 +I3 +aI5 +aI0 +aa(lp37 +I3 +aI6 +aI0 +aa(lp38 +I0 +aI0 +aI0 +aa(lp39 +I0 +aI0 +aI0 +aa(lp40 +I0 +aI0 +aI0 +aa(lp41 +I2 +aI0 +aI01 +aa(lp42 +I0 +aI0 +aI0 +aa(lp43 +I0 +aI0 +aI0 +aa(lp44 +I2 +aI5 +aI00 +aa(lp45 +I2 +aI10 +aI01 +aaa(lp46 +(lp47 +I3 +aI6 +aI0 +aa(lp48 +I3 +aI5 +aI0 +aa(lp49 +I2 +aI0 +aI01 +aa(lp50 +I0 +aI0 +aI0 +aa(lp51 +I0 +aI0 +aI0 +aa(lp52 +I0 +aI0 +aI0 +aa(lp53 +I0 +aI0 +aI0 +aa(lp54 +I6 +aI4 +aI01 +aa(lp55 +I6 +aI5 +aI01 +aa(lp56 +I2 +aI10 +aI01 +aaa(lp57 +(lp58 +I3 +aI5 +aI0 +aa(lp59 +I3 +aI5 +aI0 +aa(lp60 +I0 +aI0 +aI0 +aa(lp61 +I0 +aI0 +aI0 +aa(lp62 +I2 +aI0 +aI01 +aa(lp63 +I0 +aI0 +aI0 +aa(lp64 +I0 +aI0 +aI0 +aa(lp65 +I7 +aI4 +aI01 +aa(lp66 +I7 +aI5 +aI01 +aa(lp67 +I2 +aI10 +aI01 +aaa(lp68 +(lp69 +I3 +aI6 +aI0 +aa(lp70 +I3 +aI6 +aI0 +aa(lp71 +I0 +aI0 +aI0 +aa(lp72 +I0 +aI0 +aI0 +aa(lp73 +I0 +aI0 +aI0 +aa(lp74 +I0 +aI0 +aI0 +aa(lp75 +I0 +aI0 +aI0 +aa(lp76 +I0 +aI0 +aI0 +aa(lp77 +I0 +aI0 +aI0 +aa(lp78 +I2 +aI10 +aI01 +aaa(lp79 +(lp80 +I3 +aI5 +aI0 +aa(lp81 +I0 +aI0 +aI0 +aa(lp82 +I0 +aI0 +aI0 +aa(lp83 +I2 +aI0 +aI01 +aa(lp84 +I3 +aI4 +aI0 +aa(lp85 +I0 +aI0 +aI0 +aa(lp86 +I0 +aI0 +aI0 +aa(lp87 +I0 +aI0 +aI0 +aa(lp88 +I2 +aI10 +aI01 +aa(lp89 +I2 +aI10 +aI01 +aaa(lp90 +(lp91 +I0 +aI0 +aI0 +aa(lp92 +I2 +aI0 +aI01 +aa(lp93 +I0 +aI0 +aI0 +aa(lp94 +I0 +aI0 +aI0 +aa(lp95 +I0 +aI0 +aI0 +aa(lp96 +I0 +aI0 +aI0 +aa(lp97 +I2 +aI0 +aI01 +aa(lp98 +I0 +aI0 +aI0 +aa(lp99 +I2 +aI10 +aI01 +aa(lp100 +I0 +aI0 +aI0 +aaa(lp101 +(lp102 +I0 +aI0 +aI0 +aa(lp103 +I0 +aI0 +aI0 +aa(lp104 +I0 +aI0 +aI0 +aa(lp105 +I0 +aI0 +aI0 +aa(lp106 +I0 +aI0 +aI0 +aa(lp107 +I0 +aI0 +aI0 +aa(lp108 +I3 +aI4 +aI0 +aa(lp109 +I0 +aI0 +aI0 +aa(lp110 +I2 +aI10 +aI01 +aa(lp111 +I0 +aI0 +aI0 +aaa. \ No newline at end of file diff --git a/levels/level1n.dat b/levels/level1n.dat new file mode 100644 index 0000000..8bc5e25 --- /dev/null +++ b/levels/level1n.dat @@ -0,0 +1,412 @@ +(lp1 +(lp2 +(lp3 +I2 +aI1 +aI0 +aa(lp4 +I2 +aI2 +aI0 +aa(lp5 +I2 +aI2 +aI0 +aa(lp6 +I2 +aI3 +aI0 +aa(lp7 +I2 +aI3 +aI0 +aa(lp8 +I2 +aI3 +aI0 +aa(lp9 +I2 +aI4 +aI0 +aa(lp10 +I0 +aI0 +aI0 +aa(lp11 +I2 +aI1 +aI0 +aa(lp12 +I2 +aI2 +aI0 +aaa(lp13 +(lp14 +I2 +aI10 +aI01 +aa(lp15 +I2 +aI10 +aI01 +aa(lp16 +I2 +aI10 +aI01 +aa(lp17 +I2 +aI11 +aI01 +aa(lp18 +I2 +aI10 +aI01 +aa(lp19 +I2 +aI10 +aI01 +aa(lp20 +I2 +aI10 +aI01 +aa(lp21 +I2 +aI10 +aI01 +aa(lp22 +I2 +aI10 +aI01 +aa(lp23 +I2 +aI10 +aI01 +aaa(lp24 +(lp25 +I0 +aI0 +aI0 +aa(lp26 +I0 +aI0 +aI0 +aa(lp27 +I3 +aI4 +aI0 +aa(lp28 +I0 +aI0 +aI0 +aa(lp29 +I2 +aI0 +aI01 +aa(lp30 +I0 +aI0 +aI0 +aa(lp31 +I0 +aI0 +aI0 +aa(lp32 +I0 +aI0 +aI0 +aa(lp33 +I0 +aI0 +aI0 +aa(lp34 +I1 +aI0 +aI0 +aaa(lp35 +(lp36 +I0 +aI0 +aI0 +aa(lp37 +I2 +aI0 +aI01 +aa(lp38 +I0 +aI0 +aI0 +aa(lp39 +I1 +aI0 +aI0 +aa(lp40 +I0 +aI0 +aI0 +aa(lp41 +I0 +aI0 +aI0 +aa(lp42 +I2 +aI0 +aI01 +aa(lp43 +I0 +aI0 +aI0 +aa(lp44 +I2 +aI0 +aI01 +aa(lp45 +I0 +aI0 +aI0 +aaa(lp46 +(lp47 +I0 +aI0 +aI0 +aa(lp48 +I0 +aI0 +aI0 +aa(lp49 +I2 +aI10 +aI01 +aa(lp50 +I2 +aI10 +aI01 +aa(lp51 +I2 +aI10 +aI01 +aa(lp52 +I2 +aI11 +aI01 +aa(lp53 +I2 +aI10 +aI01 +aa(lp54 +I2 +aI10 +aI01 +aa(lp55 +I0 +aI0 +aI0 +aa(lp56 +I0 +aI0 +aI0 +aaa(lp57 +(lp58 +I2 +aI0 +aI01 +aa(lp59 +I0 +aI0 +aI0 +aa(lp60 +I2 +aI10 +aI01 +aa(lp61 +I3 +aI5 +aI0 +aa(lp62 +I3 +aI5 +aI0 +aa(lp63 +I3 +aI5 +aI0 +aa(lp64 +I3 +aI5 +aI0 +aa(lp65 +I2 +aI10 +aI01 +aa(lp66 +I0 +aI0 +aI0 +aa(lp67 +I2 +aI0 +aI01 +aaa(lp68 +(lp69 +I0 +aI0 +aI0 +aa(lp70 +I0 +aI0 +aI0 +aa(lp71 +I2 +aI10 +aI01 +aa(lp72 +I0 +aI0 +aI0 +aa(lp73 +I3 +aI4 +aI0 +aa(lp74 +I1 +aI0 +aI0 +aa(lp75 +I1 +aI0 +aI0 +aa(lp76 +I2 +aI10 +aI01 +aa(lp77 +I0 +aI0 +aI0 +aa(lp78 +I0 +aI0 +aI0 +aaa(lp79 +(lp80 +I0 +aI0 +aI0 +aa(lp81 +I2 +aI0 +aI01 +aa(lp82 +I0 +aI0 +aI0 +aa(lp83 +I0 +aI0 +aI0 +aa(lp84 +I0 +aI0 +aI0 +aa(lp85 +I0 +aI0 +aI0 +aa(lp86 +I0 +aI0 +aI0 +aa(lp87 +I2 +aI0 +aI01 +aa(lp88 +I0 +aI0 +aI0 +aa(lp89 +I0 +aI0 +aI0 +aaa(lp90 +(lp91 +I0 +aI0 +aI0 +aa(lp92 +I0 +aI0 +aI0 +aa(lp93 +I0 +aI0 +aI0 +aa(lp94 +I2 +aI0 +aI01 +aa(lp95 +I0 +aI0 +aI0 +aa(lp96 +I0 +aI0 +aI0 +aa(lp97 +I0 +aI0 +aI0 +aa(lp98 +I0 +aI0 +aI0 +aa(lp99 +I0 +aI0 +aI0 +aa(lp100 +I2 +aI0 +aI01 +aaa(lp101 +(lp102 +I0 +aI0 +aI0 +aa(lp103 +I0 +aI0 +aI0 +aa(lp104 +I0 +aI0 +aI0 +aa(lp105 +I0 +aI0 +aI0 +aa(lp106 +I0 +aI0 +aI0 +aa(lp107 +I0 +aI0 +aI0 +aa(lp108 +I0 +aI0 +aI0 +aa(lp109 +I0 +aI0 +aI0 +aa(lp110 +I0 +aI0 +aI0 +aa(lp111 +I0 +aI0 +aI0 +aaa. \ No newline at end of file diff --git a/maingame.py b/maingame.py index 66f28b8..9ba5ea2 100644 --- a/maingame.py +++ b/maingame.py @@ -50,6 +50,8 @@ class MainGame: self.img_key2.set_colorkey (pygame.Color (0, 255, 0)) self.img_chest = pygame.image.load (os.path.join ("objects", "chest.png")).convert () self.img_chest.set_colorkey (pygame.Color (0, 255, 0)) + self.img_bucket = pygame.image.load (os.path.join ("objects", "bucket.png")).convert () + self.img_bucket.set_colorkey (pygame.Color (0, 255, 0)) # initialize player graphics self.img_butabafront = pygame.image.load (os.path.join ("sprite", "butaba-front.png")).convert () @@ -90,30 +92,45 @@ class MainGame: gold50 = gameobjects.GoldCoins (6, 2, self.img_goldcoins, 50) gold25 = gameobjects.GoldCoins (6, 2, self.img_goldcoins, 25) gold10 = gameobjects.GoldCoins (6, 2, self.img_goldcoins, 10) - potion2 = gameobjects.HealthPotion (5, 2, self.img_redpotion) - potion3 = gameobjects.HealthPotion (5, 2, self.img_redpotion) + bucket = gameobjects.Bucket (6, 3, self.img_bucket) + + well1 = gameobjects.Well (4, 7) + well2 = gameobjects.Well (5, 7) + well3 = gameobjects.Well (4, 8) + well4 = gameobjects.Well (5, 8) npc_bulisa = npcs.Bulisa (4, 3, self.img_bulisa, self.img_bulisa_portrait, [ os.path.join ("dialogues", "bulisa1.dlg"), os.path.join ("dialogues", "bulisa2.dlg"), - os.path.join ("dialogues", "bulisa3.dlg") ] ) + os.path.join ("dialogues", "bulisa3.dlg"), + os.path.join ("dialogues", "bulisa4.dlg") ] ) - chest1.objects = [ gold50, gold25, potion2, potion3, key2, gold10 ] + chest1.objects = [ gold50, gold25, key2, gold10 ] # create the levels - self.level1 = level.Level (cPickle.load (file ("levels/level1.dat")), + self.level1 = level.Level (cPickle.load (file (os.path.join ("levels", "level1.dat"))), objects = [ chest1 ] ) - self.level1w = level.Level (cPickle.load (file ("levels/level1w.dat"))) + self.level1w = level.Level (cPickle.load (file (os.path.join ("levels", "level1w.dat")))) - self.level1e = level.Level (cPickle.load (file ("levels/level1e.dat")), + self.level1e = level.Level (cPickle.load (file (os.path.join ("levels", "level1e.dat"))), objects = [ key1, potion, chest2 ], npcs = [ npc_bulisa ]) + self.level1ee = level.Level (cPickle.load (file (os.path.join ("levels", "level1ee.dat"))), + objects = [ well1, well2, well3, well4 ]) + + self.level1n = level.Level (cPickle.load (file (os.path.join ("levels", "level1n.dat"))), + objects = [ bucket ]) + # set up the interaction between levels self.level1.levelright = self.level1e self.level1.levelleft = self.level1w self.level1e.levelleft = self.level1 + self.level1e.levelright = self.level1ee + self.level1ee.levelleft = self.level1e self.level1w.levelright = self.level1 + self.level1.leveltop = self.level1n + self.level1n.levelbottom = self.level1 def main_loop (self): # main game loop @@ -267,7 +284,6 @@ class MainGame: def interact_npc_bulisa (self, npc): # set initial response ID to none resp_id = None - print (gamestate.mission_bulisa_water_from_well, gamestate.mission_bulisa_water_from_well_complete) # not yet started mission drawing water from well and not refused it if (gamestate.mission_bulisa_water_from_well is False and gamestate.mission_bulisa_water_from_well_refused is False): @@ -280,14 +296,25 @@ class MainGame: # set the current dialog npc.currentdialog = 2 resp_id = utility.dialogue_play (self.screen, self.img_dialogue, npc, self.img_butaba_portrait, 0, 90) - # mission accepted but not completed + # mission accepted but not completed - check if completed and set value + # accordingly elif (gamestate.mission_bulisa_water_from_well is True and gamestate.mission_bulisa_water_from_well_complete is False): - npc.currentdialog = 1 + for invobj in self.butaba.objects: + if isinstance (invobj, gameobjects.Bucket) is True: + if invobj.liquid == "water": + gamestate.mission_bulisa_water_from_well_complete = True + self.butaba.objects.remove (invobj) + break + # water mission is not completed yet + if gamestate.mission_bulisa_water_from_well_complete is False: + npc.currentdialog = 1 + else: + npc.currentdialog = 3 + # get the response ID resp_id = utility.dialogue_play (self.screen, self.img_dialogue, npc, self.img_butaba_portrait, 0, 90) - print resp_id # if response ID is 12, then drawing water from well mission is refused if resp_id == "12" or resp_id == "18": gamestate.mission_bulisa_water_from_well_refused = True @@ -394,6 +421,32 @@ class MainGame: self.status_message = "You picked up %d gold." % obj.value # remove the gold coins after adding it to Butaba's gold container.objects.remove (obj) + # using a bucket means emptying it + elif isinstance (obj, gameobjects.Bucket) is True: + if obj.liquid is not None: + self.status_message = "You emptied the bucket of %s" % obj.liquid + obj.use (self.butaba) + else: + self.status_message = "Bucket is already empty." + # using a well + elif isinstance (obj, gameobjects.Well) is True: + # if the well is not dry, i.e. it has some liquid + if obj.liquid is not None: + # search butaba inventory for an empty bucket + for invobj in self.butaba.objects: + # bucket found, now check if it is empty + if isinstance (invobj, gameobjects.Bucket) is True: + # if empty fill it + if invobj.liquid is None: + obj.use (invobj) + self.status_message = "You successfully filled the %s with %s" % (invobj.text, obj.liquid) + if self.butaba.strength < constants.STRENGTHMAX_DRAW_WELL_WATER: + self.butaba.strength += 2 + self.status_message += " and gained strength!" + return + self.status_message = "You have no empty bucket to draw %s with!" % obj.liquid + else: + self.status_message = "%s appears to be dry!" % obj.text def move_butaba_left (self): # clear any status messages diff --git a/objects/bucket.png b/objects/bucket.png new file mode 100644 index 0000000..3b45fb9 Binary files /dev/null and b/objects/bucket.png differ