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Harishankar [Fri, 14 Oct 2011 04:46:14 +0000 (10:16 +0530)]
More graphical updates
Mostly updated graphics and font modifications
Harishankar [Sun, 9 Oct 2011 10:36:04 +0000 (16:06 +0530)]
Minor level changes
Just minor changes
Harishankar [Sun, 9 Oct 2011 09:44:02 +0000 (15:14 +0530)]
Most graphics related updates
Mostly updates related to graphics and level data.
Harishankar [Fri, 7 Oct 2011 10:45:52 +0000 (16:15 +0530)]
Implemented NPC movement (random)
Added random movement for NPCs in level based on a limiting
area. NPC cannot move on solid tiles, or tiles with objects,
where other NPCs are standing and also where Butaba is
standing
Harishankar [Thu, 6 Oct 2011 14:51:50 +0000 (20:21 +0530)]
Continuing work on context-sensitive dialogs
More work completed on context sensitive dialogs. Added more
objects and interaction like well and bucket to draw water
with. A basic "mission mode" is now possible with the help
of game state variables, context sensitive dialogues and
object interactions. More to follow
Harishankar [Thu, 6 Oct 2011 04:00:03 +0000 (09:30 +0530)]
Began working on context-sensitive dialogues
Began working on context-sensitive dialogues and
game state variables.
Harishankar [Wed, 5 Oct 2011 13:19:09 +0000 (18:49 +0530)]
Added the Conversation Interaction
Added conversation for NPC code
Harishankar [Wed, 5 Oct 2011 05:18:13 +0000 (10:48 +0530)]
Started work on NPC dialogues
Started basic work on NPC dialogues. Created the
NPC dialogue screen and successfully displayed text.
Harishankar [Tue, 4 Oct 2011 11:21:41 +0000 (16:51 +0530)]
Began working on NPC code
Started with the NPC code. Interaction and other details
will follow.
Harishankar [Mon, 3 Oct 2011 13:48:10 +0000 (19:18 +0530)]
Added chest interaction
Added interaction with chests. And also cleaned up the code
for object interaction a bit so that the code is clean and
the "pick up" and "use" code are not mixed up.
Harishankar [Mon, 3 Oct 2011 05:06:37 +0000 (10:36 +0530)]
Started work on container objects like Chests etc.
Started work on how to manage the container object like chests
etc. So far displaying the contents is implemented.
Harishankar [Sun, 2 Oct 2011 03:03:30 +0000 (08:33 +0530)]
Much simplified the tile picker in level editor
Simplified the logic for scrolling through the tile picker in the
level editor. Also added a bit of polish to the level editor with
instructions.
Harishankar [Sat, 1 Oct 2011 17:03:21 +0000 (22:33 +0530)]
Completed scrolling in tile picker for level editor
Bit the bullet (phew!) and completed the logic for scrolling
through a tileset that is larger than the 480*480 view. This
logic is quite tricky so I documented it in readable English
Harishankar [Sat, 1 Oct 2011 09:52:59 +0000 (15:22 +0530)]
Level editor completed somewhat
Level editor is finished, but lacking the ability to
scroll in the tileset. So if the tileset is greater
than the screen size, the code does not work.
Harishankar [Sat, 1 Oct 2011 08:21:57 +0000 (13:51 +0530)]
Started on the level editor
Began work on the level editor for the game
Harishankar [Sat, 1 Oct 2011 05:52:06 +0000 (11:22 +0530)]
Added a different font
Added a more suitable font for the game
Harishankar [Fri, 30 Sep 2011 14:25:02 +0000 (19:55 +0530)]
Added a picture for a chest
Added a picture for chest (missed in the earlier
commit)
Harishankar [Fri, 30 Sep 2011 14:23:25 +0000 (19:53 +0530)]
Added object interaction - healthpotion, lock and key
Added object interaction for health potion, keys and locked
items.
Harishankar [Fri, 30 Sep 2011 05:23:01 +0000 (10:53 +0530)]
Added the inventory system (basic)
Now implemented adding items to the character's inventory.
Not yet done object interactions yet
Harishankar [Thu, 29 Sep 2011 10:46:21 +0000 (16:16 +0530)]
Objects added to game rendering
Added object class for representing in-game objects
Also added rendering for in-game objects, but not yet
added interaction with objects.
Harishankar [Thu, 29 Sep 2011 07:31:57 +0000 (13:01 +0530)]
Initial commit
Initial commit for the game