# game state switches and variables
# this is used to control the game state
-# Bulisa initial mission
+flag = {}
+# Bulisa initial mission
# drawing water from well mission
-mission_bulisa_water_from_well = False
-mission_bulisa_water_from_well_complete = False
-mission_bulisa_water_from_well_refused = False
+flag["mission_bulisa_water_from_well"] = False
+flag["mission_bulisa_water_from_well_complete"] = False
+flag["mission_bulisa_water_from_well_refused"] = False
+
+# mission to collect money for charity
+flag["mission_charity_money"] = False