self.img_chestbg = pygame.image.load (os.path.join ("background", "chestcontent.png")).convert ()
+ self.img_dialogue = pygame.image.load (os.path.join ("background", "dialog_screen.png")).convert ()
+ self.img_dialogue.set_colorkey (pygame.Color (0, 255, 0))
+
# initialize object graphics
self.img_redpotion = pygame.image.load (os.path.join ("objects", "red-potion.png")).convert ()
self.img_bulisa = pygame.image.load (os.path.join ("sprite", "bulisa.png")).convert ()
self.img_bulisa.set_colorkey (pygame.Color (0, 255, 0))
+ # initialize NPC portraits
+ self.img_bulisa_portrait = pygame.image.load (os.path.join ("portraits", "bulisa.png")).convert ()
+
# set level data
self.setup_levels ()
# set current level and position of our character
potion2 = gameobjects.HealthPotion (5, 2, self.img_redpotion)
potion3 = gameobjects.HealthPotion (5, 2, self.img_redpotion)
- npc_bulisa = npcs.Bulisa (4, 3, self.img_bulisa, None)
+ npc_bulisa = npcs.Bulisa (4, 3, self.img_bulisa, self.img_bulisa_portrait,
+ [ os.path.join ("dialogues", "bulisa1.dlg") ])
chest1.objects = [ gold50, gold25, potion2, potion3, key2, gold10 ]
# interaction with npcs
def interact_npc (self, npc):
- pass
+ # interact with NPC and get the response ID
+ resp_id = utility.dialogue_play (self.screen, self.img_dialogue, npc, self.butaba, 0, 90)
+
+ # if none
+ if resp_id is None:
+ self.status_message = "You cannot initiate a conversation with %s" % npc.charname
# interaction with objects
def interact_objects (self, container, objs):