X-Git-Url: https://harishankar.org/repos/?p=butaba-adventures.git;a=blobdiff_plain;f=level.py;h=de8d76fed3e40daeaf64c9d71309288d204bc39c;hp=d464a2085c860d2731df23c9708d8aa4a7abb820;hb=4d50728c1454554fef2ad4841345d0c28101702d;hpb=42a1f54d2fc5153bff97a8fc77086c4b7606c25e diff --git a/level.py b/level.py index d464a20..de8d76f 100644 --- a/level.py +++ b/level.py @@ -1,27 +1,29 @@ # level.py - level data and class -# level data -# tuple represents a background tile -# first item is tile row -# second item is tile col + +import object + +# Background level data +# A level is a list of list of tuples. Level is a 10x10 room of 48 pixel images +# +# every tuple represents a single background tile +# first item is tile row in the tileset +# second item is tile col in the tilest # third item defines whether solid or not (0 or 1) -LEVEL_1 = [ [ (0, 0, 0), (1, 0, 0), (0, 5, 1), (0, 6, 1), (1, 0, 0), (0, 0, 0), (1, 0, 0), (1, 0, 0), (2, 0, 1), (1, 0, 0) ], - [ (0, 0, 0), (0, 0, 0), (1, 5, 1), (1, 6, 1), (0, 0, 0), (3, 8, 1), (0, 7, 1), (0, 7, 1), (0, 7, 1), (0, 7, 1) ], - [ (0, 0, 0), (0, 0, 0), (0, 0, 0), (2, 0, 1), (1, 0, 0), (0, 8, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ], - [ (0, 0, 0), (1, 0, 0), (0, 0, 0), (2, 0, 1), (0, 0, 0), (1, 9, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ], - [ (4, 5, 0), (4, 5, 0), (4, 5, 0), (4, 5, 0), (4, 5, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ], - [ (5, 5, 0), (5, 5, 0), (5, 5, 0), (5, 5, 0), (5, 5, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ], - [ (0, 0, 0), (0, 0, 0), (0, 0, 0), (2, 0, 1), (1, 0, 0), (0, 9, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ], - [ (0, 0, 0), (0, 0, 0), (0, 0, 0), (2, 0, 1), (1, 0, 0), (1,11, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ], - [ (0, 0, 0), (0, 0, 0), (0, 5, 1), (0, 6, 1), (0, 0, 0), (0,10, 1), (0, 7, 1), (0, 7, 1), (1,10, 1), (0, 7, 1) ], - [ (1, 0, 0), (0, 0, 0), (1, 5, 1), (1, 6, 1), (1, 0, 0), (0, 0, 0), (0, 0, 0), (1, 0, 0), (2, 0, 1), (1, 0, 0) ]] # Class to represent levels class Level: - def __init__ (self, bgdata, levelleft=None, levelright=None, leveltop = None, levelbottom = None): + def __init__ (self, bgdata, levelleft=None, levelright=None, + leveltop = None, levelbottom = None, objects=[], npcs=[]): self.background = bgdata # portals for level above, below, left or right of the character self.levelleft = levelleft self.levelright = levelright self.leveltop = leveltop self.levelbottom = levelbottom + + # objects in the level as a list + self.objects = objects + + # npcs in the level as a list + self.npcs = npcs