- def __init__ (self, row, col, text, image, key_id, locked = False, items = []):
+ def __init__ (self, row, col, text, image, key_id, locked = False, objects = []):
GameObject.__init__ (self, row, col, text, image, False)
# no interaction with this object. Also solid so return False
GameObject.__init__ (self, row, col, text, image, False)
# no interaction with this object. Also solid so return False