butaba.health = butaba.MAXHEALTH
class Chest (GameObject):
- def __init__ (self, row, col, text, image, key_id, locked = False, items = []):
+ def __init__ (self, row, col, text, image, key_id, locked = False, objects = []):
self.key_id = key_id
self.locked = locked
- self.items = items
+ self.objects = objects
GameObject.__init__ (self, row, col, text, image, False)
# no interaction with this object. Also solid so return False