# object classes - classes for game interactive objects
-import pygame
-import os.path
-
-import utility
# base class for all objects
class GameObject:
# initialization routine
- def __init__ (self, row, col, text, image = None, can_pickup = True):
+ def __init__ (self, row, col, text, image = None, can_pickup = True, use_str = "Use"):
self.row = row
self.col = col
self.image = image
self.text = text
self.can_pickup = can_pickup
+ self.use_str = use_str
# override this for interaction, i.e. when character walks into the item
def interact (self):
def __init__ (self, row, col, image, value):
text = "gold coins"
self.value = value
- GameObject.__init__ (self, row, col, text, image, False)
+ GameObject.__init__ (self, row, col, text, image, False, "Take")
# no interaction with this object
def interact (self):
# initialize
def __init__ (self, row, col, image):
text = "health potion"
- GameObject.__init__ (self, row, col, text, image, True)
+ GameObject.__init__ (self, row, col, text, image, True, "Drink")
# no interaction with this object
def interact (self):
butaba.health = butaba.MAXHEALTH
class Chest (GameObject):
- def __init__ (self, row, col, text, image, key_id, locked = False, items = []):
+ def __init__ (self, row, col, text, image, key_id, locked = False, objects = []):
self.key_id = key_id
self.locked = locked
- self.items = items
- GameObject.__init__ (self, row, col, text, image, False)
+ self.objects = objects
+ GameObject.__init__ (self, row, col, text, image, False, "Open")
# no interaction with this object. Also solid so return False
def interact (self):