# object classes - classes for game interactive objects
-import pygame
-import os.path
-
-import utility
# base class for all objects
class GameObject:
# initialization routine
- def __init__ (self, row, col, text, image = None, can_pickup = True):
+ def __init__ (self, row, col, text, image = None, can_pickup = True, use_str = "Use"):
self.row = row
self.col = col
self.image = image
self.text = text
self.can_pickup = can_pickup
+ self.use_str = use_str
# override this for interaction, i.e. when character walks into the item
def interact (self):
def use (self, otherobject):
pass
+# class for well
+class Well (GameObject):
+ def __init__ (self, row, col, image=None, liquid = "water"):
+ self.liquid = liquid
+ text = "Well"
+ GameObject.__init__ (self, row, col, text, image, False, "Draw %s" % liquid)
+
+ def interact (self):
+ return False
+
+ def use (self, otherobject):
+ # if the object is a bucket, fill it
+ if isinstance (otherobject, Bucket) is True:
+ # but only if it is empty
+ if otherobject.liquid is None:
+ otherobject.liquid = self.liquid
+
+
+# class for buckets
+class Bucket (GameObject):
+ def __init__ (self, row, col, image=None, liquid = None):
+ self.liquid = liquid
+ text = "Bucket"
+ if liquid is not None:
+ text = text + " containing %s" % liquid
+ GameObject.__init__ (self, row, col, text, image, True, "Empty it")
+
+ def interact (self):
+ return True
+
+ def use (self, otherobject):
+ # if the other object is a bucket, transfer its
+ # contents to the other bucket
+ if isinstance (otherobject, Bucket):
+ otherobject.liquid = self.liquid
+ # empty the bucket of its contents
+ self.liquid = None
+ self.text = "Bucket"
+
class GoldCoins (GameObject):
# initialize
def __init__ (self, row, col, image, value):
text = "gold coins"
self.value = value
- GameObject.__init__ (self, row, col, text, image, False)
+ GameObject.__init__ (self, row, col, text, image, False, "Take")
# no interaction with this object
def interact (self):
# initialize
def __init__ (self, row, col, image):
text = "health potion"
- GameObject.__init__ (self, row, col, text, image, True)
+ GameObject.__init__ (self, row, col, text, image, True, "Drink")
# no interaction with this object
def interact (self):
self.key_id = key_id
self.locked = locked
self.objects = objects
- GameObject.__init__ (self, row, col, text, image, False)
+ GameObject.__init__ (self, row, col, text, image, False, "Open")
# no interaction with this object. Also solid so return False
def interact (self):