# level.py - level data and class
-import object
-
# Background level data
# A level is a list of list of tuples. Level is a 10x10 room of 48 pixel images
#
# second item is tile col in the tilest
# third item defines whether solid or not (0 or 1)
-# constants for in-game use
-KEY_CHEST1 = 1000
-KEY_ROOM1 = 1001
-
-# start level background data
-LEVEL_1 = [
- [ (0, 0, 0), (1, 0, 0), (0, 5, 1), (0, 6, 1), (1, 0, 0), (0, 0, 0), (1, 0, 0), (1, 0, 0), (2, 0, 1), (1, 0, 0) ],
- [ (0, 0, 0), (0, 0, 0), (1, 5, 1), (1, 6, 1), (0, 0, 0), (3, 8, 1), (0, 7, 1), (0, 7, 1), (0, 7, 1), (0, 7, 1) ],
- [ (0, 0, 0), (0, 0, 0), (0, 0, 0), (2, 0, 1), (1, 0, 0), (0, 8, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ],
- [ (0, 0, 0), (1, 0, 0), (0, 0, 0), (2, 0, 1), (0, 0, 0), (1, 9, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ],
- [ (4, 5, 0), (4, 5, 0), (4, 5, 0), (4, 5, 0), (4, 5, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ],
- [ (5, 5, 0), (5, 5, 0), (5, 5, 0), (5, 5, 0), (5, 5, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ],
- [ (0, 0, 0), (0, 0, 0), (0, 0, 0), (2, 0, 1), (1, 0, 0), (0, 9, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ],
- [ (0, 0, 0), (0, 0, 0), (0, 0, 0), (2, 0, 1), (1, 0, 0), (1,11, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0) ],
- [ (0, 0, 0), (0, 0, 0), (0, 5, 1), (0, 6, 1), (0, 0, 0), (0,10, 1), (0, 7, 1), (0, 7, 1), (1,10, 1), (0, 7, 1) ],
- [ (1, 0, 0), (0, 0, 0), (1, 5, 1), (1, 6, 1), (1, 0, 0), (0, 0, 0), (0, 0, 0), (1, 0, 0), (2, 0, 1), (1, 0, 0) ]
-]
-
-# level to the east of start level background data
-LEVEL_1E = [
- [ (0, 0, 0), (0, 0, 0), (0, 0, 0), (0, 0, 0), (0, 0, 0), (1, 0, 0), (0, 0, 0), (0, 0, 0), (0, 0, 0), (0, 0, 0) ],
- [ (0, 7, 1), (0, 7, 1), (0, 7, 1), (0, 7, 1), (0, 7, 1), (0, 7, 1), (3, 9, 1), (0, 0, 0), (0, 0, 0), (2, 0, 0) ],
- [ (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (0, 8, 1), (0, 0, 0), (0, 0, 0), (0, 0, 0) ],
- [ (3,10, 0), (0, 9, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (0, 8, 1), (0, 0, 0), (3, 6, 0), (3, 5, 0) ],
- [ (3,10, 0), (0, 8, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (0, 8, 1), (0, 0, 0), (3, 5, 0), (3, 6, 0) ],
- [ (3,10, 0), (0, 8, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (0, 8, 1), (0, 0, 0), (3, 6, 0), (3, 5, 0) ],
- [ (3,10, 0), (0, 8, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (0, 8, 1), (0, 0, 0), (3, 5, 0), (3, 6, 0) ],
- [ (3,10, 0), (0, 8, 1), (3,10, 0), (3,10, 0), (3,10, 0), (3,10, 0), (0, 8, 1), (0, 0, 0), (0, 0, 0), (0, 0, 0) ],
- [ (0, 7, 1), (3 ,7, 1), (0, 7, 1), (0, 7, 1), (0, 7, 1), (1,10, 1), (0,11, 1), (0, 0, 0), (0, 0, 0), (2, 0, 0) ],
- [ (0, 0, 0), (0, 0, 0), (1, 0, 0), (3, 4, 0), (0, 0, 0), (0, 0, 0), (1, 0, 0), (0, 0, 0), (0, 0, 0), (0, 0, 0) ]
-]
# Class to represent levels
class Level:
- def __init__ (self, bgdata, levelleft=None, levelright=None, leveltop = None, levelbottom = None, objects=[]):
+ def __init__ (self, bgdata, levelleft=None, levelright=None,
+ leveltop = None, levelbottom = None, objects=[], npcs=[]):
self.background = bgdata
# portals for level above, below, left or right of the character
self.levelleft = levelleft
# objects in the level as a list
self.objects = objects
+
+ # npcs in the level as a list
+ self.npcs = npcs