objects = [ gameobjects.Key (4, 3, "a chest key", self.img_key2, level.KEY_CHEST1),
gameobjects.Key (4, 3, "a room key", self.img_key, level.KEY_ROOM1),
gameobjects.HealthPotion (4, 2, self.img_redpotion),
objects = [ gameobjects.Key (4, 3, "a chest key", self.img_key2, level.KEY_CHEST1),
gameobjects.Key (4, 3, "a room key", self.img_key, level.KEY_ROOM1),
gameobjects.HealthPotion (4, 2, self.img_redpotion),
- gameobjects.Chest (2, 5, "chest", self.img_chest, level.KEY_CHEST1, True)
+ gameobjects.Chest (2, 5, "chest", self.img_chest, level.KEY_CHEST1, True),
+ gameobjects.GoldCoins (5, 2, self.img_goldcoins, 50)
+ # if the object is gold coins
+ elif isinstance (obj, gameobjects.GoldCoins) is True:
+ obj.use (self.butaba)
+ self.status_message = "You picked up %d gold." % obj.value
+ # remove the gold coins after adding it to Butaba's gold
+ if obj in self.currentlevel.objects:
+ self.currentlevel.objects.remove (obj)
+ elif obj in self.butaba.inventory:
+ self.butaba.inventory.remove (obj)