- self.level1 = level.Level (level.LEVEL_1)
- self.level1e = level.Level (level.LEVEL_1E,
- objects = [ gameobjects.Key (4, 3, "a chest key", self.img_key2, level.KEY_CHEST1),
- gameobjects.Key (4, 3, "a room key", self.img_key, level.KEY_ROOM1),
- gameobjects.HealthPotion (4, 2, self.img_redpotion),
+ self.level1 = level.Level (cPickle.load (file ("levels/level1.dat")))
+ self.level1w = level.Level (cPickle.load (file ("levels/level1w.dat")))
+ self.level1e = level.Level (cPickle.load (file ("levels/level1e.dat")),
+ objects = [ gameobjects.Key (5, 3, "a chest key", self.img_key2, level.KEY_CHEST1),
+ gameobjects.Key (5, 3, "a room key", self.img_key, level.KEY_ROOM1),
+ gameobjects.HealthPotion (5, 2, self.img_redpotion),