- # function to draw text
- def put_text (self, x, y, size, (r,g,b), text):
- harisfont = os.path.join ("font", "HarisComic-2.ttf")
- surf = pygame.font.Font (harisfont, size).render (text, True, pygame.Color (r,g,b))
- self.screen.blit (surf, (x, y))
+ self.level1 = level.Level (level.LEVEL_1)
+ self.level1e = level.Level (level.LEVEL_1E,
+ objects = [ object.Key (4, 3, self.key, level.KEY_CHEST1) ])
+ self.level1.levelright = self.level1e
+ self.level1e.levelleft = self.level1