Added chest interaction
[butaba-adventures.git] / utility.py
index 5d8c45d..f88430c 100644 (file)
 # utility functions for the game
 import pygame
+import sys
 import os.path
 
 # function to draw text on surface
 def put_text (surface,  x, y, size, (r,g,b), text):
-       harisfont = os.path.join ("font", "HarisComic-2.ttf")
+       harisfont = os.path.join ("font", "harisgamefont.ttf")
        textsurf = pygame.font.Font (harisfont, size).render (text, True, pygame.Color (r,g,b))
        surface.blit (textsurf, (x, y))
 
+# function to draw several lines of text, centered horizontally and vertically on surface
+def put_lines (surface, text_lines):
+       textsurfs = []
+       height = 0
+       harisfont = os.path.join ("font", "harisgamefont.ttf")
 
+       for size, r, g, b, text in text_lines:
+               s = pygame.font.Font (harisfont, size).render (text, True, pygame.Color (r,g,b))
+               # add spacing
+               height = height + s.get_height()*1.5
+               textsurfs.append (s)
+
+       scrwidth = surface.get_width ()
+       scrheight = surface.get_height ()
+       i = 0
+       for s in textsurfs:
+               surface.blit (s, (scrwidth/2 - s.get_width()/2, scrheight/2 - height/2+ i* (s.get_height()*1.5)))
+               i += 1
 
 # function to ask a question and return answer
-def ask_question (surface, question, answers):
-       pygame.draw.rect (surface, pygame.Color (255, 255, 128), pygame.Rect (40, 40, 480-40, 480-40))
+def ask_question (surface, question, answers, bgscreen):
+
+       sel_answer = 1
+
+       while 1:
+               textarray = [ [ 10, 128, 0, 0, question ] ]
+
+               i = 1
+               for answer in answers:
+                       if sel_answer == i:
+                               r, g, b = 0, 0, 216
+                       else:
+                               r, g, b = 0, 0, 0
+                       textarray.append ( [10, r, g, b, answer] )
+
+                       i += 1
+
+               surface.blit (bgscreen, (surface.get_width()/2 - bgscreen.get_width()/2,
+                                                                       surface.get_height()/2 - bgscreen.get_height()/2))
+               put_lines (surface, textarray)
+
+               pygame.display.update ()
+
+               for event in pygame.event.get ():
+                       if event.type == pygame.QUIT:
+                               sys.exit (0)
+                       elif event.type == pygame.KEYDOWN:
+                               if event.key == pygame.K_UP:
+                                       sel_answer -= 1
+                                       if sel_answer < 1:
+                                               sel_answer = 1
+                               elif event.key == pygame.K_DOWN:
+                                       sel_answer += 1
+                                       if sel_answer > len(answers):
+                                               sel_answer = len(answers)
+                               elif event.key == pygame.K_RETURN:
+                                       return sel_answer
+
+# function displaying the contents of a container. Object must contain
+# items list
+# edgewidth - container edges to avoid drawing items in
+def get_container_object (surface, obj, bgimage, edgewidth=0):
+
+       # get the number of items
+       numitems = len (obj.objects)
+       # number of rows
+       num_rows = (bgimage.get_height () - edgewidth*2) / 48
+       # number of cols
+       num_cols = (bgimage.get_width () - edgewidth*2) / 48
 
-       put_text (surface, 60, 60, 22, (0, 0, 192), question)
+       objposx = surface.get_width()/2 - bgimage.get_width()/2
+       objposy = surface.get_height()/2 - bgimage.get_height()/2
 
-       i = 1
-       for answer in answers:
-               put_text (surface, 60, i*20+60, 22, (0, 0, 128), "%d" % i)
-               put_text (surface, 80, i*20+60, 22, (0, 0, 0), answer)
+       selitem = 0
+       selrow = 0
+       selcol = 0
 
        while 1:
+               # display the background for the container
+               surface.blit (bgimage, (objposx, objposy))
+
+               # display each item in the container
+               i = 0
+               j = 0
+
+               # display all the items in container
+               for item in obj.objects:
+                       surface.blit (item.image, (objposx + edgewidth+ j*48, objposy + edgewidth + i*48))
+                       j += 1
+                       if j >= num_cols:
+                               j = 0
+                               i += 1
+               # only draw selector if there is at least one item
+               if numitems > 0:
+                       pygame.draw.rect (surface, pygame.Color (255,255,255),
+                                       pygame.Rect(objposx + edgewidth + selcol*48, objposy + edgewidth + selrow*48, 48, 48), 1)
+
+               pygame.display.update ()
+
+               # get events
                for event in pygame.event.get ():
                        if event.type == pygame.QUIT:
                                sys.exit (0)
                        elif event.type == pygame.KEYDOWN:
-                               print event.key
+                               if event.key == pygame.K_ESCAPE:
+                                       return None
+                               elif event.key == pygame.K_RETURN:
+                                       if numitems > 0 and selitem >= 0 and selitem < numitems:
+                                               return obj.objects[selitem]
+                                       else:
+                                               return None
+                               elif event.key == pygame.K_UP or event.key == pygame.K_LEFT:
+                                       # go to the prev item
+                                       selitem -= 1
+                                       if selitem < 0:
+                                               selitem = numitems - 1
+                                       selrow = selitem / num_cols
+                                       selcol = selitem % num_cols
+
+                               elif event.key == pygame.K_DOWN or event.key == pygame.K_RIGHT:
+                                       # go to the next item
+                                       selitem += 1
+                                       if selitem > numitems - 1:
+                                               selitem = 0
+                                       selrow = selitem / num_cols
+                                       selcol = selitem % num_cols