Added chest interaction
[butaba-adventures.git] / utility.py
index 9c68c05..f88430c 100644 (file)
@@ -5,7 +5,7 @@ import os.path
 
 # function to draw text on surface
 def put_text (surface,  x, y, size, (r,g,b), text):
-       harisfont = os.path.join ("font", "HarisComic-2.ttf")
+       harisfont = os.path.join ("font", "harisgamefont.ttf")
        textsurf = pygame.font.Font (harisfont, size).render (text, True, pygame.Color (r,g,b))
        surface.blit (textsurf, (x, y))
 
@@ -13,19 +13,19 @@ def put_text (surface,  x, y, size, (r,g,b), text):
 def put_lines (surface, text_lines):
        textsurfs = []
        height = 0
-       harisfont = os.path.join ("font", "HarisComic-2.ttf")
+       harisfont = os.path.join ("font", "harisgamefont.ttf")
 
        for size, r, g, b, text in text_lines:
                s = pygame.font.Font (harisfont, size).render (text, True, pygame.Color (r,g,b))
-               # add 10 for spacing
-               height = height + s.get_height() + 10
+               # add spacing
+               height = height + s.get_height()*1.5
                textsurfs.append (s)
 
        scrwidth = surface.get_width ()
        scrheight = surface.get_height ()
        i = 0
        for s in textsurfs:
-               surface.blit (s, (scrwidth/2 - s.get_width()/2, scrheight/2 - height/2+ i*s.get_height()+10))
+               surface.blit (s, (scrwidth/2 - s.get_width()/2, scrheight/2 - height/2+ i* (s.get_height()*1.5)))
                i += 1
 
 # function to ask a question and return answer
@@ -34,7 +34,7 @@ def ask_question (surface, question, answers, bgscreen):
        sel_answer = 1
 
        while 1:
-               textarray = [ [ 22, 128, 0, 0, question ] ]
+               textarray = [ [ 10, 128, 0, 0, question ] ]
 
                i = 1
                for answer in answers:
@@ -42,7 +42,7 @@ def ask_question (surface, question, answers, bgscreen):
                                r, g, b = 0, 0, 216
                        else:
                                r, g, b = 0, 0, 0
-                       textarray.append ( [20, r, g, b, answer] )
+                       textarray.append ( [10, r, g, b, answer] )
 
                        i += 1
 
@@ -67,3 +67,71 @@ def ask_question (surface, question, answers, bgscreen):
                                elif event.key == pygame.K_RETURN:
                                        return sel_answer
 
+# function displaying the contents of a container. Object must contain
+# items list
+# edgewidth - container edges to avoid drawing items in
+def get_container_object (surface, obj, bgimage, edgewidth=0):
+
+       # get the number of items
+       numitems = len (obj.objects)
+       # number of rows
+       num_rows = (bgimage.get_height () - edgewidth*2) / 48
+       # number of cols
+       num_cols = (bgimage.get_width () - edgewidth*2) / 48
+
+       objposx = surface.get_width()/2 - bgimage.get_width()/2
+       objposy = surface.get_height()/2 - bgimage.get_height()/2
+
+       selitem = 0
+       selrow = 0
+       selcol = 0
+
+       while 1:
+               # display the background for the container
+               surface.blit (bgimage, (objposx, objposy))
+
+               # display each item in the container
+               i = 0
+               j = 0
+
+               # display all the items in container
+               for item in obj.objects:
+                       surface.blit (item.image, (objposx + edgewidth+ j*48, objposy + edgewidth + i*48))
+                       j += 1
+                       if j >= num_cols:
+                               j = 0
+                               i += 1
+               # only draw selector if there is at least one item
+               if numitems > 0:
+                       pygame.draw.rect (surface, pygame.Color (255,255,255),
+                                       pygame.Rect(objposx + edgewidth + selcol*48, objposy + edgewidth + selrow*48, 48, 48), 1)
+
+               pygame.display.update ()
+
+               # get events
+               for event in pygame.event.get ():
+                       if event.type == pygame.QUIT:
+                               sys.exit (0)
+                       elif event.type == pygame.KEYDOWN:
+                               if event.key == pygame.K_ESCAPE:
+                                       return None
+                               elif event.key == pygame.K_RETURN:
+                                       if numitems > 0 and selitem >= 0 and selitem < numitems:
+                                               return obj.objects[selitem]
+                                       else:
+                                               return None
+                               elif event.key == pygame.K_UP or event.key == pygame.K_LEFT:
+                                       # go to the prev item
+                                       selitem -= 1
+                                       if selitem < 0:
+                                               selitem = numitems - 1
+                                       selrow = selitem / num_cols
+                                       selcol = selitem % num_cols
+
+                               elif event.key == pygame.K_DOWN or event.key == pygame.K_RIGHT:
+                                       # go to the next item
+                                       selitem += 1
+                                       if selitem > numitems - 1:
+                                               selitem = 0
+                                       selrow = selitem / num_cols
+                                       selcol = selitem % num_cols