So, in my spare time I am currently developing a graphical, tile-based RPG game in Python and pygame.
So far I've implemented level displaying, character movement within levels, moving from one level to another (off the edges of the screen if possible), and our character picking up objects to add to the inventory.
Here are some of the screenshots (slightly scaled for convenience) from the game (in very early development) so far:

See the red potion? That's the stereotypical health potion.

As you can see, I've implemented adding items to the character's inventory.

Inventory shows the items the character is currently carrying.
I would like to emphasize that
*ALL* the graphics used in this game of are my own creation - they are not too flash, as you can see, but I'm proud of them. Even the font used is the one I created for use in my comics. I will probably continue updating the progress of this project here and probably share the git repository once I have implemented most of the basic features.
An RPG game is fun to create in a programming language like Python, which allows so much flexibility with data structures. I am using pygame for graphics, which just lets me do the job and get out of the way, allowing me to focus on the game logic and so on.
4 comment(s)
Leave a comment »Comment by Dion Moult (visitor) on Tue, 4 Oct 2011 @ 01:30 IST #
Comment by Hari (blog owner) on Tue, 4 Oct 2011 @ 07:42 IST #
You have touched all realms of life.
Your articles on technology stuffs are really cool, I personally liked geeky and meeky the most! Superb language as well. 1 last question:-
What exactly do you do for a living?Keep rocking, bro!
Comment by Vinu Varghese (visitor) on Sun, 23 Oct 2011 @ 16:15 IST #
Comment by Hari (blog owner) on Sun, 23 Oct 2011 @ 16:19 IST #