Well, as 3D rendering and modelling can be quite addicting, especially once you start getting the hang of it, I have tried my hand at quite a few different things. Here are some of my efforts using both KPovModeler/PovRay as well as Blender.
First, experimenting with some shininess, transparency and reflections using KPovModeler/PovRay:

Another glass, modelled using the "Lathe" object of PovRay. The surface is not truly bumpy but created using the "bumps noise" of normals.

An indoor scene, again modelled in KPovModeler and rendered in PovRay: a room with a glass table with light from both inside and outside (through the window). The objects are very simple, but I did this mainly to test PovRay's rendering of glass reflections and interaction with light.

Now, my experiments with Blender: a similar room scene but with shiny wooden stools and no external lighting. The internal light is an area light coming from the ceiling and producing soft shadows. Overall, very happy with this one. The only defect of having no outside lighting is that the window looks like a blackboard. Maybe I should have added more shininess to the glass?

Finally moving on to some real "modelling" of organic shapes. Actually I created this hand out of a cube (yes, and following some of the basic techniques of box modelling and reading one or two tutorials

). The soft skin effect is entirely thanks to Blender's subsurface scattering filter, but not bad for a first attempt eh?

Overall, I find that this can be quite addicting. I know the symptoms when I start looking at real-world objects and wonder about their reflectivity and specularity.
5 comment(s)
Leave a comment »Comment by Shrinidhi Hande (visitor) on 3 Mar 2009 @ 14:05 IST #
Comment by Hari (blog owner) on 3 Mar 2009 @ 18:40 IST #
very artistic..
waiting to see your cartoons thru these tools
Comment by logesh (visitor) on 5 Mar 2009 @ 12:36 IST #
Comment by Hari (blog owner) on 5 Mar 2009 @ 17:21 IST #
Comment by peter (visitor) on 13 Mar 2009 @ 19:03 IST #