Posted at 14:46 IST (last updated: Thursday, 20th October 2011 @ 14:46 IST)
Been playing around with blender recently and I suddenly realized why 3D software is so hard to learn or master. While 3D related concepts are a little hard to grasp or master, what really serves as a stumbling block is the graphical interface of these programs. And it goes beyond mere UI concepts. Fundamentally, navigating around a virtual 3D space on a 2 dimensional monitor screen is what makes the process incredibly tedious. No matter how feature rich a 3D software might be, it suffers from the same basic drawback. Of course, some amateur and most professional 3D artists use a variety of tricks to get around these limitations and even become productive, while top-end studios probably use 3D scanners for modelling real world objects. But for the average computer user, the whole thing remains inacessible for the two reasons I stated - hard to grasp theoritically and hard to implement in practice as well. Having said that, using a free, open source software like Blender is an incredibly fun and learning experience.