Why 3D modelling is so hard
Filed under: Life and Leisure by HariPosted at 14:46 IST (last updated: Thu, 20 Oct 2011 @ 14:46 IST)
Been playing around with blender recently and I suddenly realized why 3D software is so hard to learn or master. While 3D related concepts are a little hard to grasp or master, what really serves as a stumbling block is the graphical interface of these programs. And it goes beyond mere UI concepts. Fundamentally, navigating around a virtual 3D space on a 2 dimensional monitor screen is what makes the process incredibly tedious. No matter how feature rich a 3D software might be, it suffers from the same basic drawback.
Of course, some amateur and most professional 3D artists use a variety of tricks to get around these limitations and even become productive, while top-end studios probably use 3D scanners for modelling real world objects. But for the average computer user, the whole thing remains inacessible for the two reasons I stated - hard to grasp theoritically and hard to implement in practice as well.
Having said that, using a free, open source software like Blender is an incredibly fun and learning experience.
8 comment(s)
Leave a comment »Comment by Dion Moult (visitor) on Sat, 22 Oct 2011 @ 18:05 IST #
Comment by Hari (blog owner) on Sat, 22 Oct 2011 @ 22:08 IST #
Comment by MrCorey (visitor) on Thu, 27 Oct 2011 @ 01:17 IST #
Comment by Hari (blog owner) on Thu, 27 Oct 2011 @ 08:13 IST #
Comment by MDR (visitor) on Wed, 1 Feb 2012 @ 02:22 IST #
Comment by Hari (blog owner) on Wed, 1 Feb 2012 @ 07:42 IST #
This is the main problem, i.e the menu systems of most modeling software is far too convoluted...
Comment by Andrew Jenery (visitor) on Mon, 12 Nov 2012 @ 16:18 IST #
Comment by Hari (blog owner) on Mon, 12 Nov 2012 @ 17:40 IST #