Hari's Corner
Humour, comics, tech, law, software, reviews, essays, articles and HOWTOs intermingled with random philosophy now and thenMy 3D artwork samples
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Hari
Posted on Fri, Feb 20, 2009 at 21:52 IST (last updated: Fri, Feb 20, 2009 @ 21:54 IST)
Another glass, modelled using the "Lathe" object of PovRay. The surface is not truly bumpy but created using the "bumps noise" of normals.
An indoor scene, again modelled in KPovModeler and rendered in PovRay: a room with a glass table with light from both inside and outside (through the window). The objects are very simple, but I did this mainly to test PovRay's rendering of glass reflections and interaction with light.
Now, my experiments with Blender: a similar room scene but with shiny wooden stools and no external lighting. The internal light is an area light coming from the ceiling and producing soft shadows. Overall, very happy with this one. The only defect of having no outside lighting is that the window looks like a blackboard. Maybe I should have added more shininess to the glass?
Finally moving on to some real "modelling" of organic shapes. Actually I created this hand out of a cube (yes, and following some of the basic techniques of box modelling and reading one or two tutorials ). The soft skin effect is entirely thanks to Blender's subsurface scattering filter, but not bad for a first attempt eh?
Overall, I find that this can be quite addicting. I know the symptoms when I start looking at real-world objects and wonder about their reflectivity and specularity.
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5 comment(s)
Comment by Shrinidhi Hande (visitor) on Tue, Mar 3, 2009 @ 14:05 IST #
Comment by Hari (blog owner) on Tue, Mar 3, 2009 @ 18:40 IST #
very artistic..
waiting to see your cartoons thru these tools
Comment by logesh (visitor) on Thu, Mar 5, 2009 @ 12:36 IST #
Actually drawing my cartoons in 3d would take too long. It's easier to just draw it normally.
Comment by Hari (blog owner) on Thu, Mar 5, 2009 @ 17:21 IST #
Comment by peter (visitor) on Fri, Mar 13, 2009 @ 19:03 IST #