# initialize the game
def __init__ (self):
pygame.init ()
- self.screen = pygame.display.set_mode ((720, 512), pygame.FULLSCREEN)
+ self.screen = pygame.display.set_mode ((720, 512))
pygame.display.set_caption ("The Adventures of Butaba")
# initalize background graphics
objects = [ gameobjects.Key (4, 3, "a chest key", self.img_key2, level.KEY_CHEST1),
gameobjects.Key (4, 3, "a room key", self.img_key, level.KEY_ROOM1),
gameobjects.HealthPotion (4, 2, self.img_redpotion),
- gameobjects.Chest (2, 5, "chest", self.img_chest, level.KEY_CHEST1, True)
+ gameobjects.Chest (2, 5, "chest", self.img_chest, level.KEY_CHEST1, True),
+ gameobjects.GoldCoins (5, 2, self.img_goldcoins, 50)
]
)
self.level1.levelright = self.level1e
# display the contents of the chest
else:
pass
+ # if the object is gold coins
+ elif isinstance (obj, gameobjects.GoldCoins) is True:
+ obj.use (self.butaba)
+ self.status_message = "You picked up %d gold." % obj.value
+ # remove the gold coins after adding it to Butaba's gold
+ if obj in self.currentlevel.objects:
+ self.currentlevel.objects.remove (obj)
+ elif obj in self.butaba.inventory:
+ self.butaba.inventory.remove (obj)
def move_butaba_left (self):
# clear any status messages