cdd233f97a7c7c6a8acce5f543b70378efe1a8c4
[getaclue.git] / crosswordpuzzlecreator.py
1 # Get A Clue (C) 2010 V. Harishankar
2 # Crossword puzzle maker program
3 # Licensed under the GNU GPL v3
4
5 # Cross puzzle creator class
6 import sys
7 import cPickle
8 import readline
9
10 import crosswordpuzzle
11
12 class CrosswordPuzzleCreator:
13 # ansi color codes for grid display
14 BRICKRED = '\033[31m'
15 # bold
16 BOLD = '\033[33m'
17 # blue
18 BLUE = '\033[34m'
19 # grey
20 GREY = '\033[30m'
21 # Black background white text
22 BLACK_BG = '\033[40;1;37m'
23 # white background black text
24 WHITE_BG = '\033[47;1;30m'
25 # white background red text
26 REDWHITE_BG = '\033[47;1;31m'
27 # disable colors
28 ENDCOL = '\033[0m'
29
30 def __init__ (self):
31 self.do_main_loop ()
32 self.current_file = None
33 self.puzzle = None
34
35 # save the puzzle
36 def save_puzzle (self):
37 if self.current_file:
38 fpuzzle = open (self.current_file, "wb")
39 cPickle.dump (self.puzzle, fpuzzle, cPickle.HIGHEST_PROTOCOL)
40 sys.stdout.write (self.BLUE + "Puzzle saved to: " +
41 self.current_file + "\n" + self.ENDCOL)
42
43 # load the puzzle
44 def load_puzzle (self):
45 if self.current_file:
46 fpuzzle = open (self.current_file, "rb")
47 self.puzzle = cPickle.load (fpuzzle)
48
49 # display the grid with words
50 def print_puzzle (self, no_words=False):
51 # if self.puzzle is not none
52 if self.puzzle:
53 # get row, col and print them (with grid number if set)
54 for col in range (self.puzzle.cols):
55 # print the first row as column headers
56 sys.stdout.write (self.BLUE + ' %02d' % col + self.ENDCOL)
57 sys.stdout.write ("\n")
58
59 for row in range (self.puzzle.rows):
60 for col in range (self.puzzle.cols):
61 # print the data
62 # if the cell is numbered i.e. start of a word
63 if self.puzzle.data[row][col].numbered != 0:
64 sys.stdout.write (self.REDWHITE_BG +
65 '%02d ' % self.puzzle.data[row][col].numbered + self.ENDCOL)
66 # print spaces
67 else:
68 if self.puzzle.data[row][col].char == "#":
69 sys.stdout.write (self.BLACK_BG + ' ' + self.ENDCOL)
70 else:
71 sys.stdout.write (self.WHITE_BG + ' ' + self.ENDCOL)
72 # if the character is not a blank or a block
73 if (self.puzzle.data[row][col].char <> "." and
74 self.puzzle.data[row][col].char <> "#"):
75 # if words are to be shown regardless of hidden/revealed state
76 if no_words is False:
77 sys.stdout.write (self.WHITE_BG +
78 self.puzzle.data[row][col].char + self.ENDCOL)
79 else:
80 # display only revealed
81 if self.puzzle.data[row][col].revealed is True:
82 sys.stdout.write (self.WHITE_BG +
83 self.puzzle.data[row][col].char + self.ENDCOL)
84 # else print a blank
85 else:
86 sys.stdout.write (self.WHITE_BG + '.' + self.ENDCOL)
87 elif self.puzzle.data[row][col].char == '.':
88 sys.stdout.write (self.WHITE_BG +
89 self.puzzle.data[row][col].char + self.ENDCOL)
90 elif self.puzzle.data[row][col].char == '#':
91 sys.stdout.write (self.BLACK_BG + " " + self.ENDCOL)
92
93 sys.stdout.write (' ' + self.BLUE + "%2d" % row + self.ENDCOL + "\n")
94 raw_input (self.BRICKRED + "Press <return> to continue" + self.ENDCOL)
95
96 # display existing clues
97 def display_clues (self):
98 try:
99 aclues = self.puzzle.get_clues_across ()
100 sys.stdout.write (self.BOLD + "\n------------\n")
101 sys.stdout.write ("Across words\n")
102 sys.stdout.write ("------------\n" + self.ENDCOL)
103
104 for word, clue in aclues:
105 sys.stdout.write (self.BOLD + word[0] + ": " + self.ENDCOL)
106 if clue:
107 sys.stdout.write (self.BLUE + clue + "\n" + self.ENDCOL)
108 else:
109 sys.stdout.write (self.BLUE + "(No clue yet)\n" + self.ENDCOL)
110 except crosswordpuzzle.NoWordsException:
111 sys.stderr.write ("No words across\n")
112
113 try:
114 dclues = self.puzzle.get_clues_down ()
115 sys.stdout.write (self.BOLD + "\n----------\n")
116 sys.stdout.write ("Down words\n")
117 sys.stdout.write ("----------\n" + self.ENDCOL)
118
119 for word, clue in dclues:
120 sys.stdout.write (self.BOLD + word[0] + ": " + self.ENDCOL)
121 if clue:
122 sys.stdout.write (self.BLUE + clue + "\n" + self.ENDCOL)
123 else:
124 sys.stdout.write (self.BLUE + "(No clue yet)\n" + self.ENDCOL)
125 except crosswordpuzzle.NoWordsException:
126 sys.stderr.write ("No words down\n")
127
128 raw_input (self.BRICKRED + "Press <return> to continue" + self.ENDCOL)
129
130 # set a clue to a word
131 def set_clue (self):
132 self.print_puzzle ()
133 # get the row and column
134 srow = raw_input (self.BRICKRED + "At row: " + self.ENDCOL)
135 scol = raw_input (self.BRICKRED + "At col: " + self.ENDCOL)
136 # try converting it to number
137 try:
138 row = int (srow)
139 col = int (scol)
140 except ValueError:
141 sys.stderr.write ("Invalid row or column\n")
142 return
143
144 try:
145 # across word set the clue if found
146 aword, arow, acol, alen = self.puzzle.get_word_across (row, col)
147 sys.stdout.write (self.BLUE + "Across word at position: " + aword + "\n" + self.ENDCOL)
148 clue = raw_input (self.BRICKRED + "Clue for across word: " + self.ENDCOL)
149 if clue:
150 self.puzzle.data[arow][acol].clue_across = clue
151 sys.stdout.write (self.BLUE + "Set clue: \n" + self.puzzle.data[arow][acol].clue_across)
152 except crosswordpuzzle.NoWordException:
153 sys.stderr.write ("No across word found at that position\n")
154
155 try:
156 # down word set the clue if found
157 dword, drow, dcol, dlen = self.puzzle.get_word_down (row, col)
158 sys.stdout.write (self.BLUE + "Down word at position: " + dword + "\n" + self.ENDCOL)
159 clue = raw_input (self.BRICKRED + "Clue for down word: " + self.ENDCOL)
160 if clue:
161 self.puzzle.data[drow][dcol].clue_down = clue
162 sys.stdout.write (self.BLUE + "Set clue: \n" + self.puzzle.data[drow][dcol].clue_down)
163 except crosswordpuzzle.NoWordException:
164 sys.stderr.write ("No down word found at that position\n")
165
166 # add a word to the puzzle
167 def add_word (self, across=True):
168 # first display the grid
169 self.print_puzzle ()
170 # get the row and column
171 srow = raw_input (self.BRICKRED + "Start row: " + self.ENDCOL)
172 scol = raw_input (self.BRICKRED + "Start col: " + self.ENDCOL)
173 # try converting it to number
174 try:
175 row = int (srow)
176 col = int (scol)
177 except ValueError:
178 sys.stderr.write ("Invalid row or column\n")
179 return
180 # get the word
181 word = raw_input (self.BRICKRED + "Word: " + self.ENDCOL)
182
183 # try to add the word to the puzzle grid
184 try:
185 if across == True:
186 self.puzzle.set_word_across (row, col, word)
187 else:
188 self.puzzle.set_word_down (row, col, word)
189 except crosswordpuzzle.TooLongWordException:
190 sys.stderr.write ("Word is too long to fit in the grid! Aborting.\n")
191 except crosswordpuzzle.IntersectWordException:
192 sys.stderr.write ("Word intersects badly with another word!\n")
193 except crosswordpuzzle.FrozenGridException:
194 sys.stderr.write ("Word cannot be added to a frozen puzzle.\n")
195
196 # Puzzle loop
197 def do_puzzle_loop (self):
198 # there is a current file
199 if self.current_file and self.puzzle:
200 while True:
201 sys.stdout.write (self.BOLD + "\n-----------------------------------\n")
202 sys.stdout.write ("Puzzle: " + self.current_file + "\n")
203 sys.stdout.write ("-----------------------------------" + self.ENDCOL + "\n")
204 sys.stdout.write (self.BLUE + "1. Display grid\n")
205 sys.stdout.write ("2. Add across word\n")
206 sys.stdout.write ("3. Add down word\n")
207 sys.stdout.write ("4. Remove across word\n")
208 sys.stdout.write ("5. Remove down word\n")
209 sys.stdout.write ("6. Freeze grid\n")
210 sys.stdout.write ("7. Unfreeze grid\n")
211 sys.stdout.write ("8. Set clue for word\n")
212 sys.stdout.write ("9. Display clues\n")
213 sys.stdout.write ("S. Save puzzle\n")
214 sys.stdout.write ("X. Exit to main menu\n" + self.ENDCOL)
215 ch = raw_input (self.BRICKRED + "Your choice: " + self.ENDCOL)
216 if ch == "1":
217 self.print_puzzle ()
218 elif ch == "2":
219 self.add_word ()
220 elif ch == "3":
221 self.add_word (False)
222 elif ch == "6":
223 self.puzzle.freeze_grid ()
224 elif ch == "7":
225 self.puzzle.unfreeze_grid ()
226 elif ch == "8":
227 self.set_clue ()
228 elif ch == "9":
229 self.display_clues ()
230 elif ch == "S" or ch == "s":
231 self.save_puzzle ()
232 elif ch == "X" or ch == "x":
233 break
234
235 # when user chooses new puzzle
236 def on_new_puzzle (self):
237 self.current_file = raw_input (self.BRICKRED + "New puzzle file name: "
238 + self.ENDCOL)
239 srows = raw_input (self.BRICKRED + "Number of rows: " + self.ENDCOL)
240 scols = raw_input (self.BRICKRED + "Number of cols: " + self.ENDCOL)
241 try:
242 rows = int (srows)
243 cols = int (scols)
244 except ValueError:
245 sys.stderr.write ("Invalid number of rows/columns")
246 return
247 self.puzzle = crosswordpuzzle.CrosswordPuzzle (rows, cols)
248 self.do_puzzle_loop ()
249
250 # when user chooses to load puzzle
251 def on_load_puzzle (self):
252 self.current_file = raw_input (self.BRICKRED + "Puzzle to load: "
253 + self.ENDCOL)
254 self.load_puzzle ()
255 self.do_puzzle_loop ()
256
257 # Main application loop
258 def do_main_loop (self):
259 # display the menu
260 while True:
261 sys.stdout.write (self.BOLD + "\n-----------------------------------\n")
262 sys.stdout.write ("Get A Clue - Crossword Puzzle Maker\n")
263 sys.stdout.write ("-----------------------------------\n" + self.ENDCOL)
264 sys.stdout.write (self.BLUE + "1. Start a new puzzle\n")
265 sys.stdout.write ("2. Open an existing puzzle\n")
266 sys.stdout.write ("X. Exit\n" + self.ENDCOL)
267 ch = raw_input (self.BRICKRED + "Your choice: " + self.ENDCOL)
268 if ch == '1':
269 self.on_new_puzzle ()
270 if ch == '2':
271 self.on_load_puzzle ()
272 if ch == 'x' or ch == 'X':
273 break