# Cross puzzle creator class
+import sys
+import cPickle
+import readline
+
import crosswordpuzzle
class CrosswordPuzzleCreator:
BLUE = '\033[34m'
# grey
GREY = '\033[30m'
+ # Black background white text
+ BLACK_BG = '\033[40;1;37m'
+ # white background black text
+ WHITE_BG = '\033[47;1;30m'
+ # white background red text
+ REDWHITE_BG = '\033[47;1;31m'
# disable colors
ENDCOL = '\033[0m'
self.current_file = None
self.puzzle = None
+ # save the puzzle
+ def save_puzzle (self):
+ if self.current_file:
+ fpuzzle = open (self.current_file, "wb")
+ cPickle.dump (self.puzzle, fpuzzle, cPickle.HIGHEST_PROTOCOL)
+ sys.stdout.write (self.BLUE + "Puzzle saved to: " +
+ self.current_file + "\n" + self.ENDCOL)
+
+ # load the puzzle
+ def load_puzzle (self):
+ if self.current_file:
+ fpuzzle = open (self.current_file, "rb")
+ self.puzzle = cPickle.load (fpuzzle)
+
# display the grid with words
def print_puzzle (self, no_words=False):
# if self.puzzle is not none
# get row, col and print them (with grid number if set)
for col in range (self.puzzle.cols):
# print the first row as column headers
- print self.BLUE + ' ' + str (col) + self.ENDCOL,
- print
+ sys.stdout.write (self.BLUE + ' %02d' % col + self.ENDCOL)
+ sys.stdout.write ("\n")
for row in range (self.puzzle.rows):
for col in range (self.puzzle.cols):
# print the data
# if the cell is numbered i.e. start of a word
if self.puzzle.data[row][col].numbered != 0:
- print self.BRICKRED + str(self.puzzle.data[row][col].numbered) + self.ENDCOL,
- # print a space
+ sys.stdout.write (self.REDWHITE_BG +
+ '%02d ' % self.puzzle.data[row][col].numbered + self.ENDCOL)
+ # print spaces
else:
- print ' ',
+ if self.puzzle.data[row][col].char == "#":
+ sys.stdout.write (self.BLACK_BG + ' ' + self.ENDCOL)
+ else:
+ sys.stdout.write (self.WHITE_BG + ' ' + self.ENDCOL)
# if the character is not a blank or a block
- if self.puzzle.data[row][col].char <> "." and self.puzzle.data[row][col].char <> "#":
+ if (self.puzzle.data[row][col].char <> "." and
+ self.puzzle.data[row][col].char <> "#"):
# if words are to be shown regardless of hidden/revealed state
if no_words is False:
- print self.BOLD + self.puzzle.data[row][col].char + self.ENDCOL,
+ sys.stdout.write (self.WHITE_BG +
+ self.puzzle.data[row][col].char + self.ENDCOL)
else:
# display only revealed
if self.puzzle.data[row][col].revealed is True:
- print self.BOLD + self.puzzle.data[row][col].char + self.ENDCOL,
- # else print a block
+ sys.stdout.write (self.WHITE_BG +
+ self.puzzle.data[row][col].char + self.ENDCOL)
+ # else print a blank
else:
- print self.GREY + '.' + self.ENDCOL,
- else:
- print self.GREY + self.puzzle.data[row][col].char + self.ENDCOL,
+ sys.stdout.write (self.WHITE_BG + '.' + self.ENDCOL)
+ elif self.puzzle.data[row][col].char == '.':
+ sys.stdout.write (self.WHITE_BG +
+ self.puzzle.data[row][col].char + self.ENDCOL)
+ elif self.puzzle.data[row][col].char == '#':
+ sys.stdout.write (self.BLACK_BG + " " + self.ENDCOL)
+
+ sys.stdout.write (' ' + self.BLUE + "%2d" % row + self.ENDCOL + "\n")
+ raw_input (self.BRICKRED + "Press <return> to continue" + self.ENDCOL)
+
+ # display existing clues
+ def on_display_clues (self):
+ try:
+ aclues = self.puzzle.get_clues_across ()
+ sys.stdout.write (self.BOLD + "\n------------\n")
+ sys.stdout.write ("Across words\n")
+ sys.stdout.write ("------------\n" + self.ENDCOL)
+
+ for word, clue in aclues:
+ sys.stdout.write (self.BOLD + word[0] + ": " + self.ENDCOL)
+ if clue:
+ sys.stdout.write (self.BLUE + clue + "\n" + self.ENDCOL)
+ else:
+ sys.stdout.write (self.BLUE + "(No clue yet)\n" + self.ENDCOL)
+ except crosswordpuzzle.NoWordsException:
+ sys.stderr.write ("No words across\n")
+
+ try:
+ dclues = self.puzzle.get_clues_down ()
+ sys.stdout.write (self.BOLD + "\n----------\n")
+ sys.stdout.write ("Down words\n")
+ sys.stdout.write ("----------\n" + self.ENDCOL)
+
+ for word, clue in dclues:
+ sys.stdout.write (self.BOLD + word[0] + ": " + self.ENDCOL)
+ if clue:
+ sys.stdout.write (self.BLUE + clue + "\n" + self.ENDCOL)
+ else:
+ sys.stdout.write (self.BLUE + "(No clue yet)\n" + self.ENDCOL)
+ except crosswordpuzzle.NoWordsException:
+ sys.stderr.write ("No words down\n")
+
+ raw_input (self.BRICKRED + "Press <return> to continue" + self.ENDCOL)
+
+ # set a clue to a word
+ def on_set_clue (self):
+ self.print_puzzle ()
+ # get the row and column
+ srow = raw_input (self.BRICKRED + "At row: " + self.ENDCOL)
+ scol = raw_input (self.BRICKRED + "At col: " + self.ENDCOL)
+ # try converting it to number
+ try:
+ row = int (srow)
+ col = int (scol)
+ except ValueError:
+ sys.stderr.write ("Invalid row or column\n")
+ return
+
+ try:
+ # across word set the clue if found
+ aword, arow, acol, alen = self.puzzle.get_word_across (row, col)
+ sys.stdout.write (self.BLUE + "Across word at position: " + aword + "\n" + self.ENDCOL)
+ clue = raw_input (self.BRICKRED + "Clue for across word: " + self.ENDCOL)
+ self.puzzle.data[arow][acol].clue_across = clue
+ sys.stdout.write (self.BLUE + "Set the clue: \n" +
+ self.puzzle.data[arow][acol].clue_across + "\n")
+ except crosswordpuzzle.NoWordException:
+ sys.stderr.write ("No across word found at that position\n")
+
+ try:
+ # down word set the clue if found
+ dword, drow, dcol, dlen = self.puzzle.get_word_down (row, col)
+ sys.stdout.write (self.BLUE + "Down word at position: " + dword + "\n" + self.ENDCOL)
+ clue = raw_input (self.BRICKRED + "Clue for down word: " + self.ENDCOL)
+ self.puzzle.data[drow][dcol].clue_down = clue
+ sys.stdout.write (self.BLUE + "Set the clue: \n" +
+ self.puzzle.data[drow][dcol].clue_down + "\n")
+ except crosswordpuzzle.NoWordException:
+ sys.stderr.write ("No down word found at that position\n")
+
+ # remove a down word
+ def on_remove_down (self):
+ self.print_puzzle ()
+
+ srow = raw_input (self.BRICKRED + "At row: " + self.ENDCOL)
+ scol = raw_input (self.BRICKRED + "At col: " + self.ENDCOL)
+ try:
+ row = int (srow)
+ col = int (scol)
+ except ValueError:
+ sys.stderr.write ("Invalid row or column\n")
+ return
+
+ try:
+ self.puzzle.remove_word_down (row, col)
+ sys.stdout.write (self.BLUE + "Down word removed\n" + self.ENDCOL)
+ except crosswordpuzzle.FrozenGridException:
+ sys.stderr.write ("Word cannot be removed from a frozen puzzle\n")
+ except crosswordpuzzle.NoWordException:
+ sys.stderr.write ("No down word found at that position\n")
+
+ # remove an across word
+ def on_remove_across (self):
+ self.print_puzzle ()
- print ' ' + self.BLUE + str(row) + self.ENDCOL
- raw_input (self.GREY + "Press <return> to continue" + self.ENDCOL)
+ srow = raw_input (self.BRICKRED + "At row: " + self.ENDCOL)
+ scol = raw_input (self.BRICKRED + "At col: " + self.ENDCOL)
+ try:
+ row = int (srow)
+ col = int (scol)
+ except ValueError:
+ sys.stderr.write ("Invalid row or column\n")
+ return
+
+ try:
+ self.puzzle.remove_word_across (row, col)
+ sys.stdout.write (self.BLUE + "Across word removed\n" + self.ENDCOL)
+ except crosswordpuzzle.FrozenGridException:
+ sys.stderr.write ("Word cannot be removed from a frozen puzzle\n")
+ except crosswordpuzzle.NoWordException:
+ sys.stderr.write ("No across word found at that position\n")
+
+ # add a word to the puzzle
+ def on_add_word (self, across=True):
+ # first display the grid
+ self.print_puzzle ()
+ # get the row and column
+ srow = raw_input (self.BRICKRED + "Start row: " + self.ENDCOL)
+ scol = raw_input (self.BRICKRED + "Start col: " + self.ENDCOL)
+ # try converting it to number
+ try:
+ row = int (srow)
+ col = int (scol)
+ except ValueError:
+ sys.stderr.write ("Invalid row or column\n")
+ return
+ # get the word
+ word = raw_input (self.BRICKRED + "Word: " + self.ENDCOL)
+
+ # try to add the word to the puzzle grid
+ try:
+ if across == True:
+ self.puzzle.set_word_across (row, col, word)
+ else:
+ self.puzzle.set_word_down (row, col, word)
+ except crosswordpuzzle.TooLongWordException:
+ sys.stderr.write ("Word is too long to fit in the grid! Aborting.\n")
+ except crosswordpuzzle.IntersectWordException:
+ sys.stderr.write ("Word intersects badly with another word!\n")
+ except crosswordpuzzle.FrozenGridException:
+ sys.stderr.write ("Word cannot be added to a frozen puzzle.\n")
+
+ # Export to image/HTML
+ def on_export_image (self, solution=True):
+ try:
+ sys.stdout.write (self.BLUE + "Exporting puzzle to image/HTML\n")
+ pngfile = raw_input (self.BRICKRED + "Filename (PNG): " + self.ENDCOL)
+ if solution is False:
+ htmlfile = raw_input (self.BRICKRED + "Filename (HTML): " +
+ self.ENDCOL)
+ puztitle = raw_input (self.BRICKRED + "Title of puzzle: " +
+ self.ENDCOL)
+ self.puzzle.export_image (pngfile, htmlfile, puztitle, solution)
+ else:
+ self.puzzle.export_image (pngfile)
+
+ sys.stdout.write (self.BLUE + "Successfully exported!")
+ except crosswordpuzzle.FrozenGridException:
+ sys.stderr.write ("Cannot export as grid is not frozen/finalized\n")
+ except crosswordpuzzle.NoWordsException:
+ sys.stderr.write ("No words to export!\n")
+
+ # Export to across lite
+ def on_export_acrosslite (self):
+ try:
+ sys.stdout.write (self.BLUE + "Exporting to AcrossLite(tm) Format\n" +
+ self.ENDCOL)
+ title = raw_input (self.BRICKRED + "Puzzle title: " + self.ENDCOL)
+ name = raw_input (self.BRICKRED + "Author name: " + self.ENDCOL)
+ copyright = raw_input (self.BRICKRED + "Copyright: " + self.ENDCOL)
+ exportfile = raw_input (self.BRICKRED + "Export to file: " + self.ENDCOL)
+
+ acrosslite_str = self.puzzle.export_acrosslite (title, name, copyright)
+ fexport = open (exportfile, "w")
+ fexport.write (acrosslite_str)
+ fexport.close ()
+ sys.stdout.write (self.BLUE + "Exported AcrossLite(tm) File: " +
+ exportfile + "\n" + self.ENDCOL)
+ except crosswordpuzzle.FrozenGridException:
+ sys.stderr.write ("Cannot export as grid is not frozen/finalized\n")
+ except crosswordpuzzle.NoWordsException:
+ sys.stderr.write ("No words to export!\n")
# Puzzle loop
def do_puzzle_loop (self):
# there is a current file
- while True:
- if self.current_file and self.puzzle:
- print self.BOLD + "-----------------------------------"
- print "Puzzle: " + self.current_file
- print "-----------------------------------" + self.ENDCOL
- print self.BLUE + "1. Display grid"
- print "2. Add across word"
- print "3. Add down word"
- print "4. Freeze grid"
- print "5. Unfreeze grid"
- print "6. Save puzzle"
- print "X. Exit to main menu" + self.ENDCOL
+ if self.current_file and self.puzzle:
+ while True:
+ sys.stdout.write (self.BOLD + "\n-----------------------------------\n")
+ sys.stdout.write ("Puzzle: " + self.current_file + "\n")
+ sys.stdout.write ("-----------------------------------" + self.ENDCOL + "\n")
+ sys.stdout.write (self.BLUE + "1. Display grid\n")
+ sys.stdout.write ("2. Add across word\n")
+ sys.stdout.write ("3. Add down word\n")
+ sys.stdout.write ("4. Remove across word\n")
+ sys.stdout.write ("5. Remove down word\n")
+ sys.stdout.write ("6. Freeze grid\n")
+ sys.stdout.write ("7. Unfreeze grid\n")
+ sys.stdout.write ("8. Set clue for word\n")
+ sys.stdout.write ("9. Display clues\n")
+ sys.stdout.write ("R. Reset grid\n")
+ sys.stdout.write ("S. Save puzzle\n")
+ sys.stdout.write ("E. Export to AcrossLite(TM) format\n")
+ sys.stdout.write ("H. Export puzzle as image/HTML\n")
+ sys.stdout.write ("I. Export solution as image\n")
+ sys.stdout.write ("X. Exit to main menu\n" + self.ENDCOL)
ch = raw_input (self.BRICKRED + "Your choice: " + self.ENDCOL)
if ch == "1":
self.print_puzzle ()
+ elif ch == "2":
+ self.on_add_word ()
+ elif ch == "3":
+ self.on_add_word (False)
+ elif ch == "4":
+ self.on_remove_across ()
+ elif ch == "5":
+ self.on_remove_down ()
+ elif ch == "6":
+ self.puzzle.freeze_grid ()
+ elif ch == "7":
+ self.puzzle.unfreeze_grid ()
+ elif ch == "8":
+ self.on_set_clue ()
+ elif ch == "9":
+ self.on_display_clues ()
+ elif ch == "R" or ch == "r":
+ self.on_reset_grid ()
+ elif ch == "S" or ch == "s":
+ self.save_puzzle ()
+ elif ch == "E" or ch == "e":
+ self.on_export_acrosslite ()
+ elif ch == "H" or ch == "h":
+ self.on_export_image (False)
+ elif ch == "I" or ch == "i":
+ self.on_export_image ()
elif ch == "X" or ch == "x":
break
# when user chooses new puzzle
def on_new_puzzle (self):
- self.current_file = raw_input ("New puzzle file name: ")
- srows = raw_input ("Number of rows: ")
- scols = raw_input ("Number of cols: ")
+ self.current_file = raw_input (self.BRICKRED + "New puzzle file name: "
+ + self.ENDCOL)
+ srows = raw_input (self.BRICKRED + "Number of rows: " + self.ENDCOL)
+ scols = raw_input (self.BRICKRED + "Number of cols: " + self.ENDCOL)
try:
rows = int (srows)
cols = int (scols)
except ValueError:
- print "Invalid number of rows/columns"
+ sys.stderr.write ("Invalid number of rows/columns")
return
self.puzzle = crosswordpuzzle.CrosswordPuzzle (rows, cols)
self.do_puzzle_loop ()
+ # when user chooses to load puzzle
+ def on_load_puzzle (self):
+ self.current_file = raw_input (self.BRICKRED + "Puzzle to load: "
+ + self.ENDCOL)
+ self.load_puzzle ()
+ self.do_puzzle_loop ()
+
+ # when user chooses to reset grid
+ def on_reset_grid (self):
+ ans = raw_input (self.BRICKRED +
+ "This will clear the entire grid! Are you sure (Y/N)? " + self.ENDCOL)
+ if ans == "y" or ans == "Y":
+ self.puzzle.reset_grid ()
+ sys.stdout.write (self.BLUE + "Grid has been cleared of all data!"
+ + self.ENDCOL + "\n")
+
# Main application loop
def do_main_loop (self):
# display the menu
while True:
- print
- print self.BOLD + "-----------------------------------"
- print "Get A Clue - Crossword Puzzle Maker"
- print "-----------------------------------" + self.ENDCOL
- print self.BLUE + "1. Start a new puzzle"
- print "2. Open an existing puzzle"
- print "X. Exit" + self.ENDCOL
+ sys.stdout.write (self.BOLD + "\n-----------------------------------\n")
+ sys.stdout.write ("Get A Clue - Crossword Puzzle Maker\n")
+ sys.stdout.write ("-----------------------------------\n" + self.ENDCOL)
+ sys.stdout.write (self.BLUE + "1. Start a new puzzle\n")
+ sys.stdout.write ("2. Open an existing puzzle\n")
+ sys.stdout.write ("X. Exit\n" + self.ENDCOL)
ch = raw_input (self.BRICKRED + "Your choice: " + self.ENDCOL)
if ch == '1':
self.on_new_puzzle ()
+ if ch == '2':
+ self.on_load_puzzle ()
if ch == 'x' or ch == 'X':
break