ACROSS = 1
DOWN = 2
- def gtk_main_quit (self, *args):
- gtk.main_quit ()
+ # callback for menu item open activated event
+ def on_open_activate (self, menuitem):
+ dlg = gtk.FileChooserDialog ("Open a GetAClue puzzle", self.window,
+ gtk.FILE_CHOOSER_ACTION_OPEN,
+ (gtk.STOCK_CANCEL, gtk.RESPONSE_CANCEL, gtk.STOCK_OPEN, gtk.RESPONSE_OK))
- # callback for menu item quit activated event
- def on_quit_activate (self, menuitem):
+ if dlg.run () == gtk.RESPONSE_OK:
+ puzzlefile = dlg.get_filename ()
+ self.open_file (puzzlefile)
+
+ dlg.destroy ()
+
+ # quit verification
+ def verify_quit (self):
if self.puzzle:
dlg = gtk.MessageDialog (self.window, gtk.DIALOG_MODAL,
gtk.MESSAGE_QUESTION, gtk.BUTTONS_YES_NO,
dlg.destroy ()
return False
dlg.destroy ()
+ return True
+
- self.gtk_main_quit ()
+ # callback for main window destroy
+ def on_mainwindow_destroy (self, args):
+ gtk.main_quit ()
+
+
+ # callback for window closing dialog
+ def on_mainwindow_delete_event (self, window, event):
+ # verify whether really to quit or not if a puzzle is open
+ v = self.verify_quit ()
+ # return False for deleting and True for not deleting
+ return not v
+
+ # callback for menu item quit activated event
+ def on_quit_activate (self, menuitem):
+ # verify whether really to quit or not if a puzzle is open
+ v = self.verify_quit ()
+ # if verified, then quit
+ if v is True:
+ self.window.destroy ()
# callback for menu item clear grid activated event
def on_cleargrid_activate (self, menuitem):