Added exception handling to opening file in player
[getaclue.git] / playerwindow.glade
index d13e901..9fc4a78 100644 (file)
@@ -66,6 +66,7 @@
                         <property name="visible">True</property>
                         <property name="label" translatable="yes">_Quit</property>
                         <property name="use_underline">True</property>
+                        <signal name="activate" handler="on_quit_activate"/>
                       </object>
                     </child>
                   </object>
                         <property name="use_underline">True</property>
                       </object>
                     </child>
+                    <child>
+                      <object class="GtkMenuItem" id="hidesolution">
+                        <property name="visible">True</property>
+                        <property name="label" translatable="yes">_Hide solution</property>
+                        <property name="use_underline">True</property>
+                      </object>
+                    </child>
+                    <child>
+                      <object class="GtkSeparatorMenuItem" id="sep2">
+                        <property name="visible">True</property>
+                      </object>
+                    </child>
+                    <child>
+                      <object class="GtkMenuItem" id="verify">
+                        <property name="visible">True</property>
+                        <property name="label" translatable="yes">_Verify your board...</property>
+                        <property name="use_underline">True</property>
+                      </object>
+                    </child>
                   </object>
                 </child>
               </object>
                         <property name="can_focus">True</property>
                         <property name="events">GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK</property>
                         <signal name="expose_event" handler="on_puzzlegrid_expose_event"/>
+                        <signal name="button_press_event" handler="on_puzzlegrid_button_press_event"/>
                         <signal name="key_press_event" handler="on_puzzlegrid_key_press_event"/>
                         <signal name="focus_in_event" handler="on_puzzlegrid_focus_in_event"/>
-                        <signal name="button_release_event" handler="on_puzzlegrid_button_release_event"/>
                         <signal name="focus_out_event" handler="on_puzzlegrid_focus_out_event"/>
                       </object>
                     </child>