Reveal solution functionality completed
[wordblah.git] / wordblox.h
index 8886fab..1925573 100644 (file)
@@ -9,6 +9,9 @@
 #include <gdfontmb.h>
 #include <gdfontg.h>
 #include <zlib.h>
+#include <openssl/conf.h>
+#include <openssl/evp.h>
+#include <openssl/err.h>
 #include "constantstrings.h"
 
 #define MAX_PUZZLE_SIZE 25
@@ -58,6 +61,65 @@ typedef struct {
        char salt[256];
 } Puzzle;
 
+/* The player data struct type - for the player app */
+typedef struct {
+       Puzzle puzzle;
+       char filename[65535];
+       bool is_loaded;
+       char char_ans[MAX_PUZZLE_SIZE][MAX_PUZZLE_SIZE];
+       int cur_row;
+       int cur_col;
+       bool solution_revealed;
+       enum ORIENTATION current_movement;
+} MainPlayerData;
+
+/* compute the hash of a password */
+void digest_message(const unsigned char *message, 
+       size_t message_len, unsigned char **digest, unsigned int *digest_len)
+{
+       EVP_MD_CTX *mdctx;
+
+       if((mdctx = EVP_MD_CTX_new()) == NULL)
+               goto err;
+
+       if(1 != EVP_DigestInit_ex(mdctx, EVP_sha256(), NULL))
+               goto err;
+
+       if(1 != EVP_DigestUpdate(mdctx, message, message_len))
+               goto err;
+
+       if((*digest = (unsigned char *)
+               OPENSSL_malloc(EVP_MD_size(EVP_sha256()))) == NULL)
+               goto err;
+
+       if(1 != EVP_DigestFinal_ex(mdctx, *digest, digest_len))
+               goto err;
+
+       EVP_MD_CTX_free(mdctx);
+       return;
+err:
+       EVP_MD_CTX_free(mdctx);
+       ERR_print_errors_fp(stderr);    
+       exit (2);
+}
+
+/* convert the hashed binary password to hexadecimal representation and
+   free the hashed binary password */
+void to_hexadecimal (char *hex, unsigned char *binary_pwd, unsigned int len)
+{
+       char buf[3];
+       /* keep reference to beginning of the hashed password */
+       unsigned char *binary_pw_begin = binary_pwd;
+       for (int i = 0; i < len; i ++)
+       {
+               sprintf (buf, "%02x", (*binary_pwd)&0xff);
+               strcat (hex, buf);
+               binary_pwd ++;
+       }
+       /* free the hashed password */
+       OPENSSL_free (binary_pw_begin); 
+}
+
 /* get a number from the user */
 int get_num ()
 {
@@ -75,11 +137,16 @@ bool verify_password (Puzzle *p, const char* password)
                return true;
                
        /* hash the user input password and compare it with the stored password */
-       char* hashed_password = crypt (password, (const char *)p->salt);
+       unsigned char* hashed_password;
+       unsigned int len;
+       digest_message ((const unsigned char *)password, strlen(password),
+                                               &hashed_password, &len);
+       char hashed_hex_pwd[256] = { (char) NULL };
+       to_hexadecimal (hashed_hex_pwd, hashed_password, len);
        
-       if (strcmp (p->hashed_password, hashed_password) == 0)
+       if (strcmp (p->hashed_password, hashed_hex_pwd) == 0)
                return true;
-               
+       
        return false;
 }
 
@@ -94,12 +161,19 @@ void set_puzzle_password (Puzzle *p, const char *password)
        }
        else 
        {
-               srand (time(NULL));
-               char salt[256];
-               sprintf (salt, "puzzle%d", rand()%1000);
-               char* hashedpwd = crypt (password, (const char*)salt);
-               strcpy (p->hashed_password, hashedpwd);
-               strcpy (p->salt, salt);
+
+               unsigned char* hashedpwd;
+               unsigned int len;
+               digest_message ((const unsigned char *)password, strlen(password),
+                                               &hashedpwd, &len);
+               /* the hashedpwd contains binary data - we will convert it to 
+                  hexadecimal data and store in file */
+
+               to_hexadecimal (p->hashed_password, hashedpwd, len);
+               printf ("%s\n", p->hashed_password);
+               
+               strcpy (p->salt, "\0");
+
        }
 }
 
@@ -218,6 +292,46 @@ void reset_color () {
        printf ("\x1B[0m");
 }
 
+/* check if the prev row has a block or not */
+bool prev_row_block (Puzzle *p, int r, int c)
+{
+       if (r == 0)
+               return true;
+       if (p->chars[r-1][c] == '#')
+               return true;
+       return false;
+}
+
+/* check if the next row has a block or not */
+bool next_row_block (Puzzle *p, int r, int c)
+{
+       if (r == p->grid_size-1)
+               return true;
+       if (p->chars[r+1][c] == '#')
+               return true;
+       return false;
+}
+
+/* check if the prev col has a block or not */
+bool prev_col_block (Puzzle *p, int r, int c)
+{
+       if (c == 0)
+               return true;
+       if (p->chars[r][c-1] == '#')
+               return true;
+       return false;
+}
+
+/* check if the next col has a block or not */
+bool next_col_block (Puzzle *p, int r, int c)
+{
+       if (c == p->grid_size - 1)
+               return true;
+       if (p->chars[r][c+1] == '#')
+               return true;
+       return false;
+}
+
 /* check if previous row is blank or not */
 bool prev_row_blank (Puzzle *p, int r, int c) 
 {
@@ -247,6 +361,34 @@ bool next_col_blank (Puzzle *p, int r, int c)
        return false;
 }
 
+/* set the current row/col to the beginning of word index (across or down) */
+void set_selection_to_word_start (MainPlayerData *app_data,
+                                                                enum ORIENTATION orient, int word_index)
+{
+       for (int i = 0; i < app_data->puzzle.grid_size; i ++)
+       {
+               for (int j = 0; j < app_data->puzzle.grid_size; j ++)
+               {
+                       if (orient == ACROSS && 
+                               app_data->puzzle.start_across_word[i][j] == word_index)
+                       {
+                               app_data->current_movement = ACROSS;
+                               app_data->cur_row = i;
+                               app_data->cur_col = j;
+                               break;
+                       }
+                       else if (orient == DOWN && 
+                               app_data->puzzle.start_down_word[i][j] == word_index)
+                       {
+                               app_data->current_movement = DOWN;
+                               app_data->cur_row = i;
+                               app_data->cur_col = j;
+                               break;
+                       }
+               }
+       }
+}
+
 /* unfreeze the grid - make editing possible to change words */
 void unfreeze_puzzle (Puzzle *p)
 {
@@ -267,7 +409,7 @@ void unfreeze_puzzle (Puzzle *p)
 /* freeze the grid - make editing impossible because it finalizes the
    across and down words in the grid */
 void freeze_puzzle (Puzzle *p)
-{
+{              
        int word_num = 1;
        bool across_word_start, down_word_start;
        for (int i = 0; i < p->grid_size; i ++)
@@ -277,7 +419,7 @@ void freeze_puzzle (Puzzle *p)
                        across_word_start = false; 
                        down_word_start = false;
                        /* if it is a blank cell - cover it with a block */
-                       if (p->chars[i][j] == ' ')
+                       if (p->chars[i][j] == ' ' || p->chars[i][j] == '#')
                                p->chars[i][j] = '#';
                        /* it is not a blank cell - check all possibilities */
                        else 
@@ -692,6 +834,7 @@ void print_menu (enum COLOR fg, enum COLOR bg, const char* title,
                        printf ("\u2550");
                printf ("\u2557"); 
                reset_color (); printf ("\n");
+               set_color (fg, bg, NORMAL);
                printf ("\u2551");
                set_color (fg, bg, BOLD);
                printf ("%-*s", padding, title);
@@ -719,4 +862,87 @@ void print_menu (enum COLOR fg, enum COLOR bg, const char* title,
                reset_color (); printf ("\n");
 }
 
+/* reset the player data, loading from the puzzle file */
+void reset_player_data (MainPlayerData *app_data, const char *filename)
+{
+       app_data->puzzle = load_puzzle (filename);
+
+       app_data->is_loaded = app_data->puzzle.grid_frozen;
+       app_data->cur_col = -1;
+       app_data->cur_row = -1;
+       app_data->solution_revealed = false;
+       strcpy (app_data->filename, filename);
+       /* reset the answer keys */
+       for (int i = 0; i < app_data->puzzle.grid_size; i ++)
+               for (int j = 0; j < app_data->puzzle.grid_size; j ++)
+                       app_data->char_ans[i][j] = ' ';
+       
+}
+
+/* in the player app, move the current selection index left or right */
+void move_current_col (MainPlayerData *app_data, enum DIRECTION dir)
+{
+       int r = app_data->cur_row;
+       int c = app_data->cur_col;
+       if (dir == DIR_FORWARD)
+       {
+               c ++;
+               while (c < app_data->puzzle.grid_size)
+               {
+                       if (app_data->puzzle.chars[r][c] == '#')
+                               c ++;
+                       else
+                               break;
+               }
+               if (c < app_data->puzzle.grid_size)
+                       app_data->cur_col = c;
+       }
+       else 
+       {
+               c --;
+               while (c >= 0)
+               {
+                       if (app_data->puzzle.chars[r][c] == '#')
+                               c --;
+                       else
+                               break;
+               }
+               if (c >= 0)
+                       app_data->cur_col = c;
+       }
+}
+
+/* in the player app move the current selection index up or down */
+void move_current_row (MainPlayerData *app_data, enum DIRECTION dir)
+{
+       int r = app_data->cur_row;
+       int c = app_data->cur_col;
+       if (dir == DIR_FORWARD)
+       {
+               r ++;
+               while (r < app_data->puzzle.grid_size)
+               {
+                       if (app_data->puzzle.chars[r][c] == '#')
+                               r ++;
+                       else
+                               break;
+               }
+               if (r < app_data->puzzle.grid_size)
+                       app_data->cur_row = r;
+       }
+       else 
+       {
+               r --;
+               while (r >= 0)
+               {
+                       if (app_data->puzzle.chars[r][c] == '#')
+                               r --;
+                       else
+                               break;
+               }
+               if (r >= 0)
+                       app_data->cur_row = r;
+       }
+}
+
 #endif