char char_ans[MAX_PUZZLE_SIZE][MAX_PUZZLE_SIZE];
int cur_row;
int cur_col;
+ bool solution_revealed;
+ enum ORIENTATION current_movement;
} MainPlayerData;
/* compute the hash of a password */
exit (2);
}
+/* convert the hashed binary password to hexadecimal representation and
+ free the hashed binary password */
+void to_hexadecimal (char *hex, unsigned char *binary_pwd, unsigned int len)
+{
+ char buf[3];
+ /* keep reference to beginning of the hashed password */
+ unsigned char *binary_pw_begin = binary_pwd;
+ for (int i = 0; i < len; i ++)
+ {
+ sprintf (buf, "%02x", (*binary_pwd)&0xff);
+ strcat (hex, buf);
+ binary_pwd ++;
+ }
+ /* free the hashed password */
+ OPENSSL_free (binary_pw_begin);
+}
+
/* get a number from the user */
int get_num ()
{
unsigned int len;
digest_message ((const unsigned char *)password, strlen(password),
&hashed_password, &len);
+ char hashed_hex_pwd[256] = { (char) NULL };
+ to_hexadecimal (hashed_hex_pwd, hashed_password, len);
- if (strcmp (p->hashed_password, (const char*) hashed_password) == 0)
- {
- OPENSSL_free (hashed_password);
+ if (strcmp (p->hashed_password, hashed_hex_pwd) == 0)
return true;
- }
- OPENSSL_free (hashed_password);
+
return false;
}
unsigned int len;
digest_message ((const unsigned char *)password, strlen(password),
&hashedpwd, &len);
- strcpy (p->hashed_password, (const char *)hashedpwd);
+ /* the hashedpwd contains binary data - we will convert it to
+ hexadecimal data and store in file */
+
+ to_hexadecimal (p->hashed_password, hashedpwd, len);
+ printf ("%s\n", p->hashed_password);
+
strcpy (p->salt, "\0");
- OPENSSL_free (hashedpwd);
+
}
}
printf ("\x1B[0m");
}
+/* check if the prev row has a block or not */
+bool prev_row_block (Puzzle *p, int r, int c)
+{
+ if (r == 0)
+ return true;
+ if (p->chars[r-1][c] == '#')
+ return true;
+ return false;
+}
+
+/* check if the next row has a block or not */
+bool next_row_block (Puzzle *p, int r, int c)
+{
+ if (r == p->grid_size-1)
+ return true;
+ if (p->chars[r+1][c] == '#')
+ return true;
+ return false;
+}
+
+/* check if the prev col has a block or not */
+bool prev_col_block (Puzzle *p, int r, int c)
+{
+ if (c == 0)
+ return true;
+ if (p->chars[r][c-1] == '#')
+ return true;
+ return false;
+}
+
+/* check if the next col has a block or not */
+bool next_col_block (Puzzle *p, int r, int c)
+{
+ if (c == p->grid_size - 1)
+ return true;
+ if (p->chars[r][c+1] == '#')
+ return true;
+ return false;
+}
+
/* check if previous row is blank or not */
bool prev_row_blank (Puzzle *p, int r, int c)
{
return false;
}
+/* set the current row/col to the beginning of word index (across or down) */
+void set_selection_to_word_start (MainPlayerData *app_data,
+ enum ORIENTATION orient, int word_index)
+{
+ for (int i = 0; i < app_data->puzzle.grid_size; i ++)
+ {
+ for (int j = 0; j < app_data->puzzle.grid_size; j ++)
+ {
+ if (orient == ACROSS &&
+ app_data->puzzle.start_across_word[i][j] == word_index)
+ {
+ app_data->current_movement = ACROSS;
+ app_data->cur_row = i;
+ app_data->cur_col = j;
+ break;
+ }
+ else if (orient == DOWN &&
+ app_data->puzzle.start_down_word[i][j] == word_index)
+ {
+ app_data->current_movement = DOWN;
+ app_data->cur_row = i;
+ app_data->cur_col = j;
+ break;
+ }
+ }
+ }
+}
+
/* unfreeze the grid - make editing possible to change words */
void unfreeze_puzzle (Puzzle *p)
{
reset_color (); printf ("\n");
}
-/* reset the player data, from the new file */
+/* reset the player data, loading from the puzzle file */
void reset_player_data (MainPlayerData *app_data, const char *filename)
{
app_data->puzzle = load_puzzle (filename);
app_data->is_loaded = app_data->puzzle.grid_frozen;
app_data->cur_col = -1;
app_data->cur_row = -1;
+ app_data->solution_revealed = false;
strcpy (app_data->filename, filename);
/* reset the answer keys */
for (int i = 0; i < app_data->puzzle.grid_size; i ++)