+ /* move the selection pointer to next row/col as per the current
+ movement orientation if it is not a key left right up or down */
+ if (event->keyval != GDK_KEY_Down && event->keyval != GDK_KEY_Up &&
+ event->keyval != GDK_KEY_Left && event->keyval != GDK_KEY_Right
+ && event->keyval != GDK_KEY_Delete)
+ {
+ /* if the current movement is an across movement */
+ if (app_data.current_movement == ACROSS)
+ {
+ /* if the next column is not blocking move the col */
+ if (event->keyval != GDK_KEY_BackSpace &&
+ next_col_block (&app_data.puzzle, app_data.cur_row,
+ app_data.cur_col) == false)
+ move_current_col (&app_data, DIR_FORWARD);
+ else if (event->keyval == GDK_KEY_BackSpace &&
+ prev_col_block (&app_data.puzzle, app_data.cur_row,
+ app_data.cur_col) == false)
+ move_current_col (&app_data, DIR_BACK);
+ }
+ /* current movement is a up/down movement */
+ else
+ {
+ if (event->keyval != GDK_KEY_BackSpace &&
+ next_row_block (&app_data.puzzle,
+ app_data.cur_row, app_data.cur_col) == false)
+ move_current_row (&app_data, DIR_FORWARD);
+ else if (event->keyval == GDK_KEY_BackSpace &&
+ prev_row_block (&app_data.puzzle,
+ app_data.cur_row, app_data.cur_col) == false)
+ move_current_row (&app_data, DIR_BACK);
+ }
+ }
+
+