Implemented the AcrossLite(tm) exporter
[getaclue.git] / crosswordpuzzlecreator.py
1 # Get A Clue (C) 2010 V. Harishankar
2 # Crossword puzzle maker program
3 # Licensed under the GNU GPL v3
4
5 # Cross puzzle creator class
6 import sys
7 import cPickle
8 import readline
9
10 import crosswordpuzzle
11
12 class CrosswordPuzzleCreator:
13 # ansi color codes for grid display
14 BRICKRED = '\033[31m'
15 # bold
16 BOLD = '\033[33m'
17 # blue
18 BLUE = '\033[34m'
19 # grey
20 GREY = '\033[30m'
21 # Black background white text
22 BLACK_BG = '\033[40;1;37m'
23 # white background black text
24 WHITE_BG = '\033[47;1;30m'
25 # white background red text
26 REDWHITE_BG = '\033[47;1;31m'
27 # disable colors
28 ENDCOL = '\033[0m'
29
30 def __init__ (self):
31 self.do_main_loop ()
32 self.current_file = None
33 self.puzzle = None
34
35 # save the puzzle
36 def save_puzzle (self):
37 if self.current_file:
38 fpuzzle = open (self.current_file, "wb")
39 cPickle.dump (self.puzzle, fpuzzle, cPickle.HIGHEST_PROTOCOL)
40 sys.stdout.write (self.BLUE + "Puzzle saved to: " +
41 self.current_file + "\n" + self.ENDCOL)
42
43 # load the puzzle
44 def load_puzzle (self):
45 if self.current_file:
46 fpuzzle = open (self.current_file, "rb")
47 self.puzzle = cPickle.load (fpuzzle)
48
49 # display the grid with words
50 def print_puzzle (self, no_words=False):
51 # if self.puzzle is not none
52 if self.puzzle:
53 # get row, col and print them (with grid number if set)
54 for col in range (self.puzzle.cols):
55 # print the first row as column headers
56 sys.stdout.write (self.BLUE + ' %02d' % col + self.ENDCOL)
57 sys.stdout.write ("\n")
58
59 for row in range (self.puzzle.rows):
60 for col in range (self.puzzle.cols):
61 # print the data
62 # if the cell is numbered i.e. start of a word
63 if self.puzzle.data[row][col].numbered != 0:
64 sys.stdout.write (self.REDWHITE_BG +
65 '%02d ' % self.puzzle.data[row][col].numbered + self.ENDCOL)
66 # print spaces
67 else:
68 if self.puzzle.data[row][col].char == "#":
69 sys.stdout.write (self.BLACK_BG + ' ' + self.ENDCOL)
70 else:
71 sys.stdout.write (self.WHITE_BG + ' ' + self.ENDCOL)
72 # if the character is not a blank or a block
73 if (self.puzzle.data[row][col].char <> "." and
74 self.puzzle.data[row][col].char <> "#"):
75 # if words are to be shown regardless of hidden/revealed state
76 if no_words is False:
77 sys.stdout.write (self.WHITE_BG +
78 self.puzzle.data[row][col].char + self.ENDCOL)
79 else:
80 # display only revealed
81 if self.puzzle.data[row][col].revealed is True:
82 sys.stdout.write (self.WHITE_BG +
83 self.puzzle.data[row][col].char + self.ENDCOL)
84 # else print a blank
85 else:
86 sys.stdout.write (self.WHITE_BG + '.' + self.ENDCOL)
87 elif self.puzzle.data[row][col].char == '.':
88 sys.stdout.write (self.WHITE_BG +
89 self.puzzle.data[row][col].char + self.ENDCOL)
90 elif self.puzzle.data[row][col].char == '#':
91 sys.stdout.write (self.BLACK_BG + " " + self.ENDCOL)
92
93 sys.stdout.write (' ' + self.BLUE + "%2d" % row + self.ENDCOL + "\n")
94 raw_input (self.BRICKRED + "Press <return> to continue" + self.ENDCOL)
95
96 # display existing clues
97 def on_display_clues (self):
98 try:
99 aclues = self.puzzle.get_clues_across ()
100 sys.stdout.write (self.BOLD + "\n------------\n")
101 sys.stdout.write ("Across words\n")
102 sys.stdout.write ("------------\n" + self.ENDCOL)
103
104 for word, clue in aclues:
105 sys.stdout.write (self.BOLD + word[0] + ": " + self.ENDCOL)
106 if clue:
107 sys.stdout.write (self.BLUE + clue + "\n" + self.ENDCOL)
108 else:
109 sys.stdout.write (self.BLUE + "(No clue yet)\n" + self.ENDCOL)
110 except crosswordpuzzle.NoWordsException:
111 sys.stderr.write ("No words across\n")
112
113 try:
114 dclues = self.puzzle.get_clues_down ()
115 sys.stdout.write (self.BOLD + "\n----------\n")
116 sys.stdout.write ("Down words\n")
117 sys.stdout.write ("----------\n" + self.ENDCOL)
118
119 for word, clue in dclues:
120 sys.stdout.write (self.BOLD + word[0] + ": " + self.ENDCOL)
121 if clue:
122 sys.stdout.write (self.BLUE + clue + "\n" + self.ENDCOL)
123 else:
124 sys.stdout.write (self.BLUE + "(No clue yet)\n" + self.ENDCOL)
125 except crosswordpuzzle.NoWordsException:
126 sys.stderr.write ("No words down\n")
127
128 raw_input (self.BRICKRED + "Press <return> to continue" + self.ENDCOL)
129
130 # set a clue to a word
131 def on_set_clue (self):
132 self.print_puzzle ()
133 # get the row and column
134 srow = raw_input (self.BRICKRED + "At row: " + self.ENDCOL)
135 scol = raw_input (self.BRICKRED + "At col: " + self.ENDCOL)
136 # try converting it to number
137 try:
138 row = int (srow)
139 col = int (scol)
140 except ValueError:
141 sys.stderr.write ("Invalid row or column\n")
142 return
143
144 try:
145 # across word set the clue if found
146 aword, arow, acol, alen = self.puzzle.get_word_across (row, col)
147 sys.stdout.write (self.BLUE + "Across word at position: " + aword + "\n" + self.ENDCOL)
148 clue = raw_input (self.BRICKRED + "Clue for across word: " + self.ENDCOL)
149 if clue:
150 self.puzzle.data[arow][acol].clue_across = clue
151 sys.stdout.write (self.BLUE + "Set clue: \n" + self.puzzle.data[arow][acol].clue_across)
152 except crosswordpuzzle.NoWordException:
153 sys.stderr.write ("No across word found at that position\n")
154
155 try:
156 # down word set the clue if found
157 dword, drow, dcol, dlen = self.puzzle.get_word_down (row, col)
158 sys.stdout.write (self.BLUE + "Down word at position: " + dword + "\n" + self.ENDCOL)
159 clue = raw_input (self.BRICKRED + "Clue for down word: " + self.ENDCOL)
160 if clue:
161 self.puzzle.data[drow][dcol].clue_down = clue
162 sys.stdout.write (self.BLUE + "Set clue: \n" + self.puzzle.data[drow][dcol].clue_down)
163 except crosswordpuzzle.NoWordException:
164 sys.stderr.write ("No down word found at that position\n")
165
166 # add a word to the puzzle
167 def on_add_word (self, across=True):
168 # first display the grid
169 self.print_puzzle ()
170 # get the row and column
171 srow = raw_input (self.BRICKRED + "Start row: " + self.ENDCOL)
172 scol = raw_input (self.BRICKRED + "Start col: " + self.ENDCOL)
173 # try converting it to number
174 try:
175 row = int (srow)
176 col = int (scol)
177 except ValueError:
178 sys.stderr.write ("Invalid row or column\n")
179 return
180 # get the word
181 word = raw_input (self.BRICKRED + "Word: " + self.ENDCOL)
182
183 # try to add the word to the puzzle grid
184 try:
185 if across == True:
186 self.puzzle.set_word_across (row, col, word)
187 else:
188 self.puzzle.set_word_down (row, col, word)
189 except crosswordpuzzle.TooLongWordException:
190 sys.stderr.write ("Word is too long to fit in the grid! Aborting.\n")
191 except crosswordpuzzle.IntersectWordException:
192 sys.stderr.write ("Word intersects badly with another word!\n")
193 except crosswordpuzzle.FrozenGridException:
194 sys.stderr.write ("Word cannot be added to a frozen puzzle.\n")
195
196 # Export to across lite
197 def on_export_acrosslite (self):
198 try:
199 sys.stdout.write (self.BLUE + "Exporting to AcrossLite(tm) Format\n" +
200 self.ENDCOL)
201 title = raw_input (self.BRICKRED + "Puzzle title: " + self.ENDCOL)
202 name = raw_input (self.BRICKRED + "Author name: " + self.ENDCOL)
203 copyright = raw_input (self.BRICKRED + "Copyright: " + self.ENDCOL)
204 exportfile = raw_input (self.BRICKRED + "Export to file: " + self.ENDCOL)
205
206 acrosslite_str = self.puzzle.export_acrosslite (title, name, copyright)
207 fexport = open (exportfile, "w")
208 fexport.write (acrosslite_str)
209 fexport.close ()
210 sys.stdout.write (self.BLUE + "Exported AcrossLite(tm) File: " +
211 exportfile + "\n" + self.ENDCOL)
212 except crosswordpuzzle.FrozenGridException:
213 sys.stderr.write ("Cannot export as grid is not frozen/finalized\n")
214 except crosswordpuzzle.NoWordsException:
215 sys.stderr.write ("No words to export!\n")
216
217 # Puzzle loop
218 def do_puzzle_loop (self):
219 # there is a current file
220 if self.current_file and self.puzzle:
221 while True:
222 sys.stdout.write (self.BOLD + "\n-----------------------------------\n")
223 sys.stdout.write ("Puzzle: " + self.current_file + "\n")
224 sys.stdout.write ("-----------------------------------" + self.ENDCOL + "\n")
225 sys.stdout.write (self.BLUE + "1. Display grid\n")
226 sys.stdout.write ("2. Add across word\n")
227 sys.stdout.write ("3. Add down word\n")
228 sys.stdout.write ("4. Remove across word\n")
229 sys.stdout.write ("5. Remove down word\n")
230 sys.stdout.write ("6. Freeze grid\n")
231 sys.stdout.write ("7. Unfreeze grid\n")
232 sys.stdout.write ("8. Set clue for word\n")
233 sys.stdout.write ("9. Display clues\n")
234 sys.stdout.write ("S. Save puzzle\n")
235 sys.stdout.write ("E. Export to AcrossLite(TM) format\n")
236 sys.stdout.write ("X. Exit to main menu\n" + self.ENDCOL)
237 ch = raw_input (self.BRICKRED + "Your choice: " + self.ENDCOL)
238 if ch == "1":
239 self.print_puzzle ()
240 elif ch == "2":
241 self.on_add_word ()
242 elif ch == "3":
243 self.on_add_word (False)
244 elif ch == "6":
245 self.puzzle.freeze_grid ()
246 elif ch == "7":
247 self.puzzle.unfreeze_grid ()
248 elif ch == "8":
249 self.on_set_clue ()
250 elif ch == "9":
251 self.on_display_clues ()
252 elif ch == "S" or ch == "s":
253 self.save_puzzle ()
254 elif ch == "E" or ch == "e":
255 self.on_export_acrosslite ()
256 elif ch == "X" or ch == "x":
257 break
258
259 # when user chooses new puzzle
260 def on_new_puzzle (self):
261 self.current_file = raw_input (self.BRICKRED + "New puzzle file name: "
262 + self.ENDCOL)
263 srows = raw_input (self.BRICKRED + "Number of rows: " + self.ENDCOL)
264 scols = raw_input (self.BRICKRED + "Number of cols: " + self.ENDCOL)
265 try:
266 rows = int (srows)
267 cols = int (scols)
268 except ValueError:
269 sys.stderr.write ("Invalid number of rows/columns")
270 return
271 self.puzzle = crosswordpuzzle.CrosswordPuzzle (rows, cols)
272 self.do_puzzle_loop ()
273
274 # when user chooses to load puzzle
275 def on_load_puzzle (self):
276 self.current_file = raw_input (self.BRICKRED + "Puzzle to load: "
277 + self.ENDCOL)
278 self.load_puzzle ()
279 self.do_puzzle_loop ()
280
281 # Main application loop
282 def do_main_loop (self):
283 # display the menu
284 while True:
285 sys.stdout.write (self.BOLD + "\n-----------------------------------\n")
286 sys.stdout.write ("Get A Clue - Crossword Puzzle Maker\n")
287 sys.stdout.write ("-----------------------------------\n" + self.ENDCOL)
288 sys.stdout.write (self.BLUE + "1. Start a new puzzle\n")
289 sys.stdout.write ("2. Open an existing puzzle\n")
290 sys.stdout.write ("X. Exit\n" + self.ENDCOL)
291 ch = raw_input (self.BRICKRED + "Your choice: " + self.ENDCOL)
292 if ch == '1':
293 self.on_new_puzzle ()
294 if ch == '2':
295 self.on_load_puzzle ()
296 if ch == 'x' or ch == 'X':
297 break